Vorcon Wars is an closed-ended, computer moderated, space-based play-by-mail game. It was published by Vorcon Games and running as early as 1981. 16 players vie for control of the planet Vorcon. Gameplay occurred on a hex map with over 1,000 hexes of varying types and resources. Players strived for expansion through combat and other means. By 1986, the publisher launched an additional version for play called Super Vorcon Wars. In 1989, Vorcon Wars placed second in the non-fantasy wargames section of Flagship's Spring 1989 Award Winners.
Publication history
The game was running as early as 1981.[1] It was published by Vorcon Games.[2] John Nicholson of Vorcon Games created the game.[3] The game shares some similarities with Starlord, but with added options.[4] The game was computer moderated.[5]
Super Vorcon Wars
By 1986, Vorcon Games published an updated version called Super Vorcon Wars while ran alongside the original game.[3] It was "a more complicated version which involves infectious diseases destroying food supplies, multi-commander player positions, more aggressive native Vorcons and other such wonders" according to reviewer Brendon Kavanagh in Crash.[3]
Gameplay
16 players vie for control of the planet Vorcon following its leader's death.[4] Gameplay occurred on a hex map with over 1,000 hexes of varying types and resources.[5] Players see their hex and 18 surrounding hexes per turn as they strive for expansion through combat and other means.[4]
Reception
Tim Lewis and Williams McCarthy reviewed Vorcon Wars in the Spring 1984 issue of Flagship. They generally felt positively about the game, noting drawbacks in the lack of awareness outside of the hex maps provided per turn and the time needed at the outset to meet other players.[4] In 1989, Vorcon Wars placed second in the non-fantasy wargames section of Flagship's Spring 1989 Award Winners (after Domination).[6]