As with previous titles in the series, the game also includes a multiplayer component and the cooperative round-based Zombies mode; all three modes feature omnidirectional movement mechanics, allowing players to sprint, dive, and slide in any direction. Black Ops 6 boasts the longest development cycle in Call of Duty history, spanning four years. Marketing for the game began in May 2024, through the publishing of fictional advertisements on the front pages of multiple newspaper outlets and the release of several live-action teaser trailers; a full reveal debuted following the airing of the 2024 Xbox Games Showcase event on June 9. Black Ops 6 was released on October 25, 2024, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
Upon release, Black Ops 6 received generally favorable reviews from critics, achieved the largest launch weekend in the franchise's history, and was nominated for several accolades. All three modes were met with praise; critics positively highlighted the new omnidirectional movement system and the mission design of the game's single-player campaign.
Gameplay
Like previous entries in the Call of Duty series, Black Ops 6 is a first-person shooter,[6] featuring a single-player campaign, a multiplayer component, and the cooperative round-based Zombies mode.[2] New gameplay mechanics in Black Ops 6 include omnidirectional movement, which allows players to sprint, dive, and slide in any direction;[1] the game also offers various "Intelligent Movement" settings, which automate certain player actions, including sprinting and mantling.[7] Players are also able to choose between a selection of established presets that alter the game's heads-up display (HUD);[2] this includes a "Legacy" preset for the Zombies HUD that more closely matches the layout for the HUD in Call of Duty: Black Ops III (2015).[8]
The single-player campaign features multiple ways to approach its missions and includes dialogue trees for its cast of non-player characters (NPCs).[9] In-between missions, players are able to access a safe house, where they can plan out missions via an evidence board and interact with NPCs.[1] Players can also use cash, which is found throughout missions, to purchase various "Operator Perks" that grant improvements to weapons and equipment.[10] In most missions, players assume the role of rogue CIA operative William "Case" Calderon, but some missions see players taking control of other characters.[11]: 2:27 Certain campaign missions reward players with cosmetic items for use in the multiplayer and Zombies modes upon their completion, including weapon blueprints, player skins, stickers, and weapon charms.[12]
Black Ops 6's multiplayer includes sixteen brand-new maps at launch;[9] twelve of these maps are designed for the game's core six-versus-six (6v6) game modes, and are supplemented by four "Strike" maps, which are designed for both the core 6v6 modes and a selection of two-versus-two (2v2) modes.[1] Returning multiplayer-specific features from previous Call of Duty games include the traditional "Prestige" leveling system, which allows players who have reached the maximum player level to reset it up to ten times,[13] and the "Theater" mode, enabling players on PlayStation 5, Windows, and Xbox Series X/S to rewatch multiplayer matches from the perspective of any player.[14][15]
In Zombies, one to four players fight endless hordes of the undead, which increase in both number and difficulty with every completed round.[16] Zombies features two all-new maps at launch: "Terminus" and "Liberty Falls";[17] a third map—"Citadelle des Morts"—is scheduled for release in December 2024.[18] Each map includes a main quest that players must solve on their own, along with a number of side quests and easter eggs;[8] a "Directed" mode was included post-launch, allowing players to complete main quests with in-game assistance.[19] The mode features two primary currencies for players to manage: Essence and Salvage; the former is used to purchase doors in order to unlock new parts of the maps and to acquire various player upgrades, including "Perk-a-Cola" cans and upgrades for the player's weapon loadout from the "Pack-a-Punch" machine, while the latter is used to acquire ammo modifications for the player's weapons and build various pieces of lethal and tactical equipment.[8] Players are also able to obtain "GobbleGums"—single-use consumables that grant the player various in-game effects and abilities—and unlock "Augments", a set of minor and major upgrades to perks, field upgrades and ammo mods. Each gameplay item features up to three minor and major Augments, with one of each type being equippable at the same time, allowing players to customize and experiment with different play styles.[16]
Plot
Campaign
In 1991, amidst the start of Operation Desert Storm, CIA operatives Troy Marshall (Y'lan Noel) and William "Case" Calderon, along with handler Jane Harrow (Dawn Olivieri), are deployed to the Iraq–Kuwait border to extract Iraqi minister of defence Saeed Alawi (Jordan Bielsky), but are forced to go off mission when Alawi claims to be targeted by a rogue paramilitary force called "Pantheon". After surviving an encounter with Pantheon forces, the team prepares to extract Alawi, but he is executed by Russell Adler (Bruce Thomas), a rogue agent who fled from the CIA after he was framed as a mole for the Nicaraguan drug lord Raul Menendez. Adler allows himself to be captured, telling Marshall to relay a message to fellow operative Frank Woods (Damon Victor Allen): "Bishop takes Rook". Afterwards, CIA Deputy Director Daniel Livingstone (Lou Diamond Phillips) reprimands the team for Alawi's death, ignores their warnings about Pantheon, and suspends Woods, Marshall, and Case from duty.
Woods reveals to Marshall that Adler's message refers to an abandoned KGB safe house in Bulgaria—code-named "the Rook"—that the two discovered in 1976, and decides to go there with Marshall and Case to investigate Pantheon; Harrow stays behind to cover for their absence. After using Adler's files to recruit ex-Stasi technical genius Felix Neumann (Seamus Dever) and assassin Sevati "Sev" Dumas (Karen David), the team moves to break Adler out of a CIA black site hidden under Washington, D.C., while a political event hosted by Governor Bill Clinton (Jim Meskimen) takes place above ground. The team extracts Adler just as Pantheon assaults the black site, but they are blamed for the attack instead and are declared fugitives. Adler reveals that Pantheon has been engaging in weapons deals with Saddam Hussein; with the help of MI6 agent Helen Park (Lily Cowles) and allied SAS forces, the team assaults one of Hussein's palaces in western Iraq, where they find "the Cradle", a psychochemical weapon that originated from an abandoned CIA biolab in Kentucky.
While Adler stays behind to track down Pantheon's head scientist, Matvey Gusev (Yuri Lowenthal), Case, Marshall, and Sev investigate the biolab. Case accidentally inhales Cradle gas and hallucinates fighting off undead creatures while hearing a woman's voice, which explains that Pantheon was originally a secret CIA division overseeing Cradle's development as a performance-enhancing drug, with Case being the only test subject, before Livingstone shut down the project and disbanded Pantheon. When Case regains his senses, the team discovers that Pantheon has already stolen the biolab's stores of Cradle, and also find a recording revealing that Harrow is working with Pantheon. Using clues in the recording, the team steals financial records from a casino in the resort city of Avalon, which reveal that the casino had been wiring money to Gusev in Iraq. Afterwards, Case and Marshall reunite with Adler in Kuwait and work with his old ally, U.S. Army Captain Lawrence Sims (Reggie Watkins), to capture Gusev, who reveals that the Cradle is being stored in Vorkuta.
The team raids Vorkuta, and while they are unable to stop the Cradle from being moved, they capture Harrow and bring her to the Rook for interrogation. Adler injects Harrow with a truth serum, prompting her to reveal that she joined Pantheon after they leaked information claiming that Adler killed her parents, and that Pantheon is planning to use the Cradle to carry out a false flag attack on the Capitol Building with the goal of discrediting Livingstone and replacing him with Harrow, putting them in control of the CIA. Pantheon forces assault the Rook and rescue Harrow; Case gives chase and boards Harrow's escape helicopter, causing it to crash in the river. Under the influence of released Cradle gas, Case strangles Harrow to death before presumably drowning. Marshall tries to radio Case, explaining that Livingstone managed to evacuate the Capitol. Two weeks later, the team meets with Livingstone, who asks them to continue working as an independent clandestine unit in order to eradicate Pantheon and its true leaders, who are conducting operations in Avalon. Meanwhile, Pantheon operative Jackson Caine (Rick Pasqualone) infiltrates Livingstone's office and accesses his computer.
Multiplayer
In December 1991, Marshall organizes a meeting with operatives of the Rogue Black Ops team to plan their next move against Pantheon, who has infiltrated Avalon's criminal underworld. Sev suggests forging an alliance with a local organization, the French Syndicate, by helping them attack their rival, the Luttazzi Family.
Zombies
Following the sacrifice of Samantha Maxis (Julie Nathanson) to seal the rift between Earth and the "Dark Aether" dimension in 1985,[c] the CIA task force Requiem is shut down, with its senior staff—Special Officer Grigori Weaver (Gene Farber), Doctors Elizabeth Grey (Amy Pemberton) and Oskar Strauss (Jeremy Crutchley), Major Mackenzie Carver (Keston John), and Captain Stoney "Raptor One" Maddox (Derek Phillips)—arrested and imprisoned on Terminus Island, a remote research facility in the Philippine Sea. On February 18, 1991, the Requiem crew is broken out of Terminus by their former nemesis, Dr. William Peck. Working with smuggler Maya Aguinaldo (Chantelle Barry), who believes that her brother Nathan (Stephen Fu) is imprisoned at Terminus, Peck proposes an alliance with Requiem to eliminate the man responsible for their misfortune: Edward Richtofen (Nolan North), the former Director of Requiem who has been heading his own operation, code-named "Project Janus", at the West Virginian town of Liberty Falls. A dimensional breach occurs, forcing Weaver, Grey, Carver, and Maya to fend off waves of zombies, while Peck and Strauss attempt to pinpoint Richtofen's location from Terminus' command center, with Raptor One securing a helicopter to help with their extraction. The team eventually finds Nathan, who has been mutated following various experiments conducted on him by Dr. Revati Modi (Sohm Kapila), the head of Terminus, and is forced to kill him.
With the assistance of the Synaptic Algorithm Module (S.A.M.), an artificial intelligence system designed by Richtofen based on Maxis' personality, the team locates Modi's submarine and hacks into its controls, forcing it to return to Terminus. As the team confronts Modi, a gigantic aquatic monster dubbed "Patient 13" appears, consuming Modi and her submarine. Patient 13 attempts to kill the Requiem team, but they prevail and succeed in killing the monster. Afterwards, S.A.M. reveals to the team that Richtofen is obsessed with researching the "Sentinel Artifact", an object of power that controls a primordial substance known as "Prima Materia". Traces of the Sentinel Artifact were found in Avalon, where the French Syndicate has kidnapped demonologist Gabriel Krafft, while Requiem's former ally, ex-Spetsnaz captain Sergei Ravenov (Andrew Morgado), is working for them as an enforcer. Believing that the Sentinel Artifact may be key to rescuing Maxis from the Dark Aether, the team sets Avalon as their next destination. Maya, who wishes to avenge Nathan by going after the Syndicate's leader, François "Franco" Moreau, also agrees to join them.
Meanwhile, at Liberty Falls, a second breach occurs simultaneously with the one at Terminus, and Richtofen discovers that "Sam" has unleashed zombies on the town.[20] Richtofen is captured and phased to an unknown location, while his subordinate, Security Chief John Blanchard (Adam Gifford), attempts to reach out to a response team. A group of operators—dubbed "Alpha Team"—answers Blanchard's distress call and follows his instructions to help contain the outbreak. The group is told to rescue several Project Janus scientists, but they only manage to find Dr. Pericles Panos, who has lost his corporeal form and is trapped within a Dark Aether-corrupted church. Panos instructs Alpha Team to build a device to help clear the Dark Aether phase, but they later realize that it was a ruse, as Panos instead absorbs their energy to regain a physical form and exit the Dark Aether, while Alpha Team remains trapped in his place.
A week after the Terminus outbreak, the Requiem team, minus Strauss, travels to a village in Avalon and finds a drunken Ravenov, who still mourns the loss of Maxis. Ravenov reveals to the team that the Syndicate was paid to torture Krafft for information, though he refused to speak. An outbreak occurs, forcing the team to move to find Krafft, while Peck and Ravenov provide them with tactical support.
Development
Black Ops 6 was co-developed by Treyarch and Raven Software, with Raven leading production on the game's single-player campaign and Treyarch developing the multiplayer and Zombies modes.[21] The game boasts the longest development cycle in Call of Duty history, spanning four years;[22] a game designer at Treyarch has stated that she had been play-testing the title since 2022.[23] Details surrounding Black Ops 6 began to surface in November 2023, when Windows Central reported that the game would be set during the Gulf War and feature a story focused on the Central Intelligence Agency (CIA).[24]
On May 22, 2024, a website titled "The Truth Lies" went live and was posted on Call of Duty's social media channels. The website featured several real-life video clips of global monuments, such as Mount Rushmore and Brandenburg Gate, being vandalized by a group of people, as well as fictional news reports on the vandalism.[26] The clips featured a three-headed dog logo, which was first seen in Microsoft's announcement for the 2024 Xbox Games Showcase event,[26] which stated that the event would be immediately followed by a "[REDACTED] Direct" presentation that would act as "a special deep dive into the next installment of a beloved franchise".[27]
On May 23, several newspaper outlets, such as USA Today and The New York Post, featured "The Truth Lies" advertisements on their front pages.[26] On the same day, Activision officially announced Black Ops 6 and confirmed that the [REDACTED] Direct would be centered on the game.[28][29] The airing of the Black Ops 6 Direct presentation on June 9 featured a 25-minute long look at the title, offering insight into the game's storyline, its gameplay mechanics, and the Zombies mode;[30] further details about the multiplayer and Zombies modes, as well as details regarding Black Ops 6's integration into Call of Duty: Warzone, were revealed at the 2024 Call of Duty: Next showcase event on August 28.[31]
Ahead of the Black Ops 6 Direct, Activision released two live-action teaser trailers for the game.[32][33] The first teaser, titled "Open Your Eyes", was published on Call of Duty'sYouTube channel on May 27.[32] It largely consists of footage from news shows and television adverts from the early 1990s, narrated by a distorted male voice, who directly speaks to the viewer, telling them to "stop being sheep and become wolves";[32][34] brief glimpses at gameplay footage from the title were also included in the teaser.[32] The second teaser, which featured several real-world political leaders, including former U.S. presidentsBill Clinton and George H. W. Bush, former U.S. secretary of stateColin Powell, ex-UK prime ministerMargaret Thatcher, and former Iraq presidentSaddam Hussein, was published the following day.[35] Additionally, teasers for Black Ops 6 began to appear in Warzone, including a cinematic featuring Black Ops character Frank Woods.[36]
On August 1, Treyarch and Activision revealed a new version of "The Truth Lies" website—named "The Truth Dies"—which featured teasers for the Zombies mode.[37] On August 6, a cinematic trailer for the Zombies map "Terminus" was released, along with details on the Zombies storyline for Black Ops 6 and its cast of characters;[38] a full breakdown of the mode's gameplay systems was published on the Call of Duty blog on August 8.[8] On August 20, Raven Software presented gameplay footage from the campaign at Gamescom 2024.[39] In the following days, Treyarch released a cinematic trailer for the Zombies map "Liberty Falls",[40] and premiered Jack Wall's theme song for Black Ops 6's multiplayer, which was written in collaboration with Big Giant Circles and Romes.[5]
Release
Black Ops 6 was released on October 25, 2024,[41] for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.[42] The title was made available to subscribers of select Xbox Game Pass plans on release day, including Xbox Game Pass Ultimate, PC Game Pass and Xbox Game Pass for Console.[43] It is also available on select cloud gaming platforms, including GeForce Now and Xbox Cloud Gaming.[44][45] The game requires a continuous internet connection to play all of its modes, including the single-player campaign; Activision has stated that the requirement is to ensure the best possible visual quality via a texture streaming feature.[46]Black Ops 6 was blocked from sale in Kuwait prior to its release, with all preorders in the country being cancelled and refunded.[47] No reason was given by Kuwaiti officials for the ban; publications speculated it was due to the game's Gulf War setting.[48]
Those who pre-ordered Black Ops 6 or had an active subscription to Xbox Game Pass received early access to the open beta test for the game's multiplayer component. The early access period took place from August 30 to September 4, while a second period, available to all players, began on September 6 and concluded on September 9.[49]
Reception
Pre-release
Critic impressions of the open beta for Black Ops 6's multiplayer component were mostly positive.[50][51][52][53][54] Some critics particularly highlighted the omnidirectional movement system as a standout feature.[52][50][51]GameSpot's S.E. Doster was "pleasantly surprised" by the omnidirectional movement, writing that it was a "well-polished mechanic" that enabled several "over-the-top plays" that she'd only expect to pull off during the scripted sequences found in Call of Duty's campaigns.[52]TheGamer's James Troughton found the omnidirectional movement to be "exhilarating" and felt that the game's selection of maps were "some of the strongest we've had in years".[51] Conversely, Screen Rant's Cade Onder disliked a large portion of the maps, stating that they "range from some of the worst in the series to mediocre at best."[54]IGN's Seth G. Macy wrote that Black Ops 6's gunplay felt "really good", but noted that the weapons did not feel as "weighty" as they did in Call of Duty: Modern Warfare III (2023).[50] Morgan Park of PC Gamer was more critical of Black Ops 6's open beta, directing criticism towards the game's sound design and its loadout system.[53]
Reviewers had a generally positive response towards the game's single-player campaign. IGN's Simon Cardy gave the campaign a 9/10 rating, writing that it was a "hugely welcome reinvigoration" of the series.[6]GameSpot's Phil Hornshaw praised the campaign's mission design and its cast of characters, but found himself to be "lost" during some parts of the campaign's narrative.[10] Luke Kemp of GamesRadar+ also praised the game's mission design and commended the inclusion of supernatural elements in some of its missions.[61]The Guardian's Keith Stuart stated that the campaign's missions provided "short, sharp genre exercises that each bring different flavours to the central gameplay conceit of killing as many soldiers as possible."[64]
The multiplayer component received praise from critics. IGN's Seth G. Macy gave the multiplayer a 8/10 rating, commending the game's selection of maps, its gunplay, and the omnidirectional movement system, but noting that the latter did not "necessarily help [him] competitively except in very specific situations."[62] Hornshaw also praised the omnidirectional movement, stating that it creates "a really high degree of fluidity", but offered criticism towards the multiplayer's respawn system, which he felt was negatively affected by the "cramped" design of the game's maps.[60]VG247's Fran Ruiz wrote that Black Ops 6's multiplayer was "an absolute blast to play", and that it was "most tight and polished the series has felt in more than a decade."[65] Both Kemp and Digital Trends's Billy Givens liked the game's perk system, with the latter writing that he appreciated the need to "consider the risk and rewards of choosing or abandoning perks [he'd] typically rolled with in previous games."[59][61]
The Zombies mode was also met with positive reviews; critics liked the mode's return to its round-based gameplay format, as opposed to the mode's open world design in Modern Warfare III.[64][65][66][63]IGN's Will Borger gave Zombies an 8/10 rating, stating that the mode is "absurd and campy and amazing and goofy in all the right ways"; he praised the mode's launch maps, "Terminus" and "Liberty Falls", and its hidden quests and easter eggs, but disliked the "deeply annoying" dialogue for its characters.[63]GamesRadar+ features editor Andrew Brown also praised the launch maps, and stated that Black Ops 6's version of Zombies revitalized his love for the mode as a whole.[66] Stuart wrote that Zombies was "fraught and incredibly stressful" but said that it was "a real blast" with friends.[64] Ruiz felt that Zombies "greatly benefited" from the omnidirectional movement system.[65]
Sales
Black Ops 6 achieved the largest launch weekend in the franchise's history. Microsoft's CEO Satya Nadella noted high player engagement on release day and an increase in new Game Pass subscriptions within a single day. Sales on PlayStation and Steam increased by 60% compared to the previous title, Modern Warfare III.[67]
^Zombies score and hidden "easter egg" songs composed by Brian Tuey and Kevin Sherwood, respectively.[3][4] Additional music composed by Romes and Big Giant Circles.[5]