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Dragon Quest VI

Dragon Quest VI:
Realms of Revelation
Box art of the original Super Famicom release
Developer(s)Heartbeat
Publisher(s)
Director(s)Manabu Yamana
Producer(s)Yukinobu Chida
Designer(s)Yuji Horii
Programmer(s)Manabu Yamana
Artist(s)Akira Toriyama
Writer(s)Yuji Horii
Composer(s)Koichi Sugiyama
SeriesDragon Quest
Platform(s)
Release
  • Super Famicom
    • JP: December 9, 1995
  • Nintendo DS
    • JP: January 28, 2010
    • NA: February 14, 2011
    • EU: May 20, 2011
  • iOS, Android
    • JP: June 10, 2015
    • WW: June 24, 2015
Genre(s)Role-playing
Mode(s)Single-player

Dragon Quest VI: Realms of Revelation,[a] known in Europe & Australia as Dragon Quest VI: Realms of Reverie,[2] is a role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy.[3] It was released in Japan in December 1995,[4] developed by Heartbeat; whereas the previous Dragon Quest games were developed by Chunsoft.[5] In 2011, a remake of the game, along with Dragon Quest IV and Dragon Quest V, was released worldwide for the Nintendo DS, making this the first time the game was released in English.[6] Another version of the game for Android and iOS devices was released in Japan in June 2015.[7][8]

As the sixth installment to the Dragon Quest series, the graphics and gameplay remain close to the other games, with minor additions and upgrades.[9] The graphics were vastly improved from Dragon Quest V, which was also for the Super Famicom, but had more rudimentary graphics due to being an early game on the console. Navigation remains largely unchanged from the previous games and the turn-based battles are still in first-person. The class system from Dragon Quest III returns, with minor adjustments.[9] Dragon Quest VI sold over three million copies in Japan, becoming the best selling game of 1995.[10] The DS version sold an additional one million copies by March 2010.[11]

The story follows the traditional Dragon Quest "Hero" on a quest to save the world. In this particular installment, the heroes also have to endure the personal struggle of amnesia, as many of the main characters do not initially remember who they are. After completing a series of quests, the player learns that in addition to a Real World, there is also a Dream World, made up of people's dreams, and that there is a great evil that wants to conquer both. The Hero and his new party work together to save both worlds from the ever-growing threat.

Gameplay

An example of battle, from the original Super Famicom version

Dragon Quest VI is a traditional, turn-based role-playing video game (in an overhead perspective) that features random battles and a character class system that the Hero and his party members acquire new skills and spells.

The Hero travels around the world gathering a party throughout his adventure. To progress in the story, the party must defeat specific boss monsters or trigger specific flags. In order to defeat the bosses, the player must spend time training the party by gaining experience points from battles to advance in character and class levels.[12]

Other new features were added to the series, such as: the monsters being animated when they attack.[12][13] The Slime Arena and Best Dresser Contest were new mini-games introduced; the casinos return from previous Dragon Quest games.[14]

Like previous games, mini medals can be found hidden throughout the worlds and can be traded for items.[15] There are bonus dungeons and a few extra characters after beating the main storyline. There is a day and night system, as in some previous installments; with certain storyline events happening at night.

While the Monster Master class can catch monsters in the original Super Famicom version it is not a major part of the game.[12] Another returning feature from the past two games is the use of the wagon, which allows characters to be swapped out for other ones on the world map.[16]

Class system

This Dragon Quest, similar to Dragon Quest III and Dragon Quest VII, has a class system.[12][13] Once the party gets to Alltrades Abbey, they have the option of becoming one of several starter classes.[17] Each class has eight levels, which are gained by winning a specific number of battles (unlike character levels, which are gained by earning experience points), and advancing in level teaches a character new spells and / or skills, which are retained across class changes.

Once a character has mastered a specific set of two or three starter classes, they can change into a hybrid class that builds on their themes. For example: mastering Warrior and Martial Artist unlocks the Gladiator Class, which learns powerful physical attacks,[18] and mastering certain hybrid classes unlocks the Hero class.

Some of the classes give special bonuses beyond their stats and abilities such as the Merchant who gives a small bonus to the party's income after every battle,[12] or the Sage who receives a discount to MP costs.

To master a class, the character must fight a set number of battles as that class. Once certain hybrid classes are mastered, a stat relating to that class will permanently go up. There are two secret classes as well,[12] Dragon (Hackasaurus) and Liquid Metal Slime, which are unlocked through consumable books.

Dragon Quest VI was the first game in the series to include abilities or skills (トクギ, tokugi) (special attacks and other techniques that are not spells and usually do not cost MP) for human party members. These special techniques were added to the remakes of III, IV and V later on.

Plot

Setting

Like the other Dragon Quest games in the series, the setting of Dragon Quest VI is medieval, complete with castles, knights, and magic.[9] The main world is divided into the "Real World" and "Dream World", each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells), by ascending/descending stairs on the world map or falling through holes in the "Dream World" to the "Real World". If something cannot be found in the "Real World", it may appear in the "Dream World", such as with Spiegelspire, at the middle of the game.

Story

Dragon Quest VI opens as the Hero and his party of a mysterious woman and a bulky man approach Murdaw, the demon king's castle.[19] After the woman uses an ocarina to summon a dragon, the party enters the castle and comes face to face with the Dreadfiend Murdaw (Demon King Mudō "魔王ムドー" in Japanese version). Overpowering the trio, the demon king appears to destroy each member of the party, but suddenly, the Hero wakes up in the mountain town Weaver's Peak. Tania, a young woman from Weaver's Peak, insists that he was having a bad dream and introduces herself as his sister.[20]

After getting out of bed, the town elder tasks the Hero to get a crown in preparation for the annual Mountain Spirit festival, which takes him to Haggleton. The hero finds out the man who is supposed to make the crown has gone out somewhere to the northwest of town and never came back. The Hero heads in that direction and finds a large hole with the crown maker just barely hanging on. The hero attempts to rescue him and succeeds, but in the process, slips and falls to the world below. In this mysterious world, the Hero finds a nearby town in which the townspeople cannot see him. The Hero receives a tip from one of the townspeople: There is a special well to the north from which people who enter never come back; the Hero heads in that direction, enters the well, and returns to his world.

After receiving the ceremonial crown from the crown maker for no charge after saving his life, the Hero heads back to Weaver's Peak just in time for the festival to begin. During the festival, the Hero receives a mysterious vision that a great evil will take over the world; the elder asks him to leave the village in preparation for this disaster. The next day, the Hero finds out that the world that he stumbled onto was called the "Phantom World" and is given a pass by the elder that allows him entry into Somnia, where he can meet the king.

At Somnia, the Hero meets Carver, who does not seem to remember the Hero. The Hero then meets Captain Blade, leader of Somnia's military, who gives the potential soldier candidates a task to find a special item in a tower. The Hero manages to find this item successfully and formally becomes a soldier of Somnia. After a task, the Hero and Carver work together to obtain a horse for an old man. Carver also becomes a soldier of Somnia. The Hero and Carver speak to the king, who informs them that to defeat Murdaw, they need the Mirror of Ra. The Hero and Carver discover another portal similar to the one near Haggleton, which eventually leads them to Port Haven, another town where they can not be seen. Milly, also appearing to have lost her memory, sees them and helps them become visible via Madame Luca's help.

The party discovers a Somnia Castle in the “Phantom World” and learns that the prince—who looks like the Hero—is missing. They also meet Captain Rusty, who bears a striking resemblance to Captain Blade. Gaining entrance to the Moonmirror Tower, the party meets Ashlynn, a woman who was invisible in the “Phantom World” at first, too, and together they find the Mirror of Ra. The party travels to Murdaw's castle in the original world. After defeating Murdaw, the Hero uses the Mirror on him. Murdaw then turns into the King of Somnia, confused and unaware of what happened. The king reveals that the original world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but the real Murdaw lives and that the party must travel to Ghent to retrieve a boat to get to Murdaw's lair. In Ghent, Nevan, a healer, joins the party and allows them to use the Ghent Clan's ship. During the fight with the real Murdaw, the Hero is again sent back to Weaver's Peak. With the Mirror of Ra, however, the Hero warps back into the battle and defeats Murdaw.

The Queen of Somnia tells the Hero to discover who he really is. This quest leads the party to Arkbolt, where a terrible monster is blocking a nearby cave. The reward for defeating the monster is the famed Sunderbolt Blade, but before the party can strike the final blow, a warrior by the name of Terry kills the monster, winning the sword. After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having fought several other monsters that all seem to be connected.

In Sorceria, the party learns that this is Ashlynn's home.[21] The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Magic Burst to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armor, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver's Peak, who gets spooked, and speaks 'Y-You. Y-You're m-m-me!', and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince.[22] When he fused with his clone, the Hero gained his memory back, much like Ashlynn and Carver previously.

The party reaches Cloudsgate Citadel and meets Dhuran (デュラン), who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Archfiend. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor.

Once Cloudsgate Citadel returns to normal, the party speaks to King Zenith who informs them of Mortamor's doings and how to reach the Dread Realm. Mortamor plans on merging both worlds.[23] The party's horse fuses with Pegasus, allowing the party to fly to the Dread Realm. Several challenges await in the Dread Realm, including the party's strength suddenly and unexpectedly plummeting. With the help of two Supreme Sage brothers, Benjamin and Isaac, the party enters Mortamor's Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the Dread Realm is falling apart and Pegasus helps them escape.[24] After returning to the Real World, everyone parts ways, with Ashlynn having to return to the Dream World since her Real World self no longer exists. With Mortamor's link between the Real World and the Dream World severed, the Dream World vanishes, with only Cloudgate Castle remaining visible in the Real World. Ashlynn is then shown in the castle, taking care of the newly hatched Zenithian Dragon.

Development

Production

The scenario designer, as in all previous Dragon Quest games, was Yuji Horii. Similarly, the lead artist was Akira Toriyama and the sound was composed by Koichi Sugiyama.[25] This is the last game in the series to feature in the Zenithia (天空の城, Tenkū no Shiro lit. "Sky Castle") trilogy.[26][27] The appearance of the character Terry was originally Toriyama's design for the game's Hero, but it was rejected by Horii and given to a companion instead.[28]

A prequel, Dragon Warrior Monsters (Dragon Quest Monsters: Terry's Wonderland in Japan), was released in 1998. This game featured Terry and Milly years before the events of Dragon Quest VI. It was released in North America the next year, even though Dragon Quest VI was never released in North America.[29] Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. Their previous roles have been eliminated, however, making them appear as just normal enemies.[30] Mortamor and Murdaw (DeathMore and Mudou, respectively, in the localization) do appear as very challenging, very late in-game bosses, though.[30]

Release

The initial release was delayed over a year because of Enix wanting to further develop their game.[9] The game was eventually shown at Shoshinkai in November 1995. Dragon Quest VI was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars).[9] The game went on to sell over 3.2 million copies.[31] In Japan, the game made the news in 2005, when a Japanese student threatened another student over an argument about which Dragon Quest is the best, the student doing the threatening favoring Dragon Quest VI.[32]

Like its predecessor, Dragon Quest VI did not receive an English-language localization because of being cost-ineffective. At 4MB, it was one of the largest games made for the Super Famicom as well as the largest the console could support without adding bank-switching circuitry to the cartridge, and translating it would have necessitated even bigger and more expensive ROMs. In addition, the game was a late release for the Super Famicom and by the time an English localization could be finished, Enix had already dropped support for the console in North America and moved to the PlayStation.

Nintendo DS remake

The Dragon Quest VI enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by ArtePiazza.[6] The game was released in Japan on January 28, 2010, in North America on February 14, 2011, and in Europe on May 20, 2011.

This version has a few differences

  • The after-battle monster recruitment has been removed. In the original 1995 Super Famicom version of Dragon Quest VI, certain types of monsters can be randomly recruited if they are defeated with a Monster Master in the party. In the 2010 DS remake, this system has been removed, instead, there are certain Slimes that will join you once you accomplish a specific task. Lizzie still remains recruitable.
  • Since this version comes with a built in map of both worlds on the top of the screen, the World Map and the Magic Map have been removed.
  • The 'Tag Mode' system from Dragon Quest IX has been implemented, which allows wireless communication and data transfer between two DS systems.
  • A Slime Curling mini-game was added.
  • The names of the following characters from this game were changed in Dragon Quest IX as follows: Mireille (Mireyu) as Milly, Hassan as Carver, Barbara (Bābara) as Ashlynn, Redach (Reidakku) as Somnia, and San Marino as Port Haven.

On April 28, 2008, it was reported that Square Enix has applied for the trademark "The Realms of Reverie" at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game.[33] On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging Realms of Reverie as the official subtitle, as well as confirming a release in North America.[34] The title was later changed to "Realms of Revelation" just prior to release. Listings in some stores, including on price tags and the like, still use the "Reverie" title.

Mark Franklin, director of Public Relations at Nintendo, made the claim that Dragon Quest VI: Realms of Revelation “will give fans unique access to a classic game in the series for the first time” outside Japan.[35]

The iOS and Android versions replaced the orchestrated music with the synthesized MIDI music in the title screen, which is performed by the Tokyo Metropolitan Symphony Orchestra. However, the synthesized music is entirely remastered in the iOS and Android versions, other than the synthesized music in the DS version.

Soundtracks

As with every Dragon Quest, Koichi Sugiyama composed the music and directed all the associated spinoffs. Three soundtracks were released for the music of Dragon Quest VI. The first was a two-disk soundtrack, which included an orchestral performance and an OST. The second soundtrack was released on August 23, 2000, and just had the orchestral version. This version was released by SPE Visual Works (now Aniplex), and was named Dragon Quest VI ~The Dream World~ Symphonic Suite.[36] This version was featured on Dragon Quest Daizenshu Vol. 2, which is a compilation of Dragon Quest music.[37] A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19, 2006, also by Aniplex.[38] The Symphonic Suite track list is as follows:

Manga

A 10-volume manga adaptation of the game was also made, which titled Dragon Quest Maboroshi no Daichi (ドラゴンクエスト 幻の大地, lit. Dragon Quest: Land of Illusion). It was authored by Masaomi Kanzaki and published by Enix in the Monthly Shōnen Gangan between 1997 and 2001.[39] The storyline roughly follows that of the video game from which it was based but with several differences, such as the inclusion of the character Kizu Buchi, a spotted slime.

Reception

Kurt Kalata of Gamasutra praised the game's storyline, particularly its innovative scenario. While comparable to the light-dark world setting of The Legend of Zelda: A Link to the Past, Dragon Quest VI featured a unique real world and dream world setting, which he suggests had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X. Kalata also praised the gameplay improvements, including its class system that improves on Dragon Quest III and is now more similar to Final Fantasy V, and the addition of a bag that improves on the inventory management of previous games. He concludes that it is "still a fantastic game."[54]

Sales

Despite the very high price of ¥11,970 ($127.26),[4] Dragon Quest VI launched with 1,274,857 sales,[55] and sold 2.5 million in December alone.[56] It went on to sell 3.2 million copies in Japan,[57] resulting in it becoming the best-selling game of 1995.[10] In 2010, Dragon Quest VI for the Nintendo DS sold almost a million copies in Japan in its first week.[11] The game sold over 1.2 million copies by March 2010.[58]

According to Nintendo Power, Dragon Quest VI was originally planned for North American release in the spring of 1996 under the title "Dragon Warrior V."[59] The Super NES localization of the game never happened, however, as Enix had already given up on the U.S. market.[3] Square, one of the only companies still willing to bring console role-playing video games to the United States, was also still struggling to get their games to sell in the United States, and therefore, Dragon Quest VI had no companies willing to take a risk for it.[3] In Nintendo Power vol. 81, the staff wrote an article on Dragon Quest VI, hoping the game would find a North American release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring.[9] Other critics have mentioned that class building becomes tedious and that the dual worlds are too overwhelming, both possible reasons against a US release.[3] Dragon Quest VI was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by GamePro magazine in their May 2005 issue.[60]

Notes

  1. ^ Known in Japan as Dragon Quest VI: Maboroshi no Daichi (Japanese: ドラゴンクエストVI 幻の大地).[1]

References

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  14. ^ Casino Owner: Welcome to my subterranean casino! I hope you enjoy yourself! Enix (2007-07-27). Dragon Quest VI (Super Famicom). Enix.
  15. ^ Medal King: I collect small medals which were scattered around the world. Enix (2007-07-25). Dragon Quest VI (Super Famicom). Enix.
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  17. ^ Priest: This is the shrine at Alltrades. As you travel, you will learn the skills of your class. Does someone wish to change classes? Enix (2007-07-25). Dragon Quest VI (Super Famicom). Enix.
  18. ^ Man: There are higher classes that combine the skills of regular classes...If someone first masters the Warrior and Mage classes...Then he can choose to become an Armamentalist. Enix (2007-07-25). Dragon Quest VI (Super Famicom). Enix.
  19. ^ Hassan: We have to destroy the demon king!Enix (2007-08-03). Dragon Quest VI (Super Famicom). Enix.
  20. ^ Tania: Wake up, brother! Enix (2007-08-03). Dragon Quest VI (Super Famicom). Enix.
  21. ^ Mrs. Calbe: But, Ashlynn, you should remain here as the new elder. As a descendant of the sorceress, it is your obligation. Enix (2007-07-26). Dragon Quest VI (Super Famicom). Enix.
  22. ^ Shera: Now you can take your rightful place as prince of Somnia. Enix (2007-07-25). Dragon Quest VI (Super Famicom). Enix.
  23. ^ Boy: According to the king, Mortamor wants to merge both worlds... Enix (2007-07-26). Dragon Quest VI (Super Famicom). Enix.
  24. ^ Supreme Sage Isaac: Quickly, get out of there! This world is falling apart! Huh? you defeated Mortamor? That must be it! Enix (2007-07-27). Dragon Quest VI (Super Famicom). Enix.
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  36. ^ "Dragon Quest VI ~The Dream World~ Symphonic Suite". Play-Asia. Archived from the original on June 15, 2011. Retrieved July 20, 2007.
  37. ^ Damien Thomas (2007). "Dragon Quest Game Music Super Collection Vol. 2". Archived from the original on August 19, 2007. Retrieved July 23, 2007.
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Negara-negara anggota Five Power Defence Arrangements. Five Power Defence Arrangements (Susunan Lima Kekuatan Pertahanan, disingkat FPDA) adalah hubungan pertahanan melalui rangkaian persetujuan multilateral antara Britania Raya, Australia, Selandia Baru, Malaysia, dan Singapura (semuanya anggota persemakmuran Britania Raya) yang ditandatangani tahun 1971, dengan kelima negara akan saling membantu jika terdapat serangan dari luar terhadap Malaysia atau Singapura. Tidak ada komitmen secara khu...

 

Svenska F3-mästerskapetAllmän informationKategoriFormelbilsracing, formel 3Länder/region SverigeAntal säsonger35Första säsong1964Sista säsong2000Senaste mästare (2000)Förarmästerskapet Mikael Karlsson[vem?]Teammästerskapet Monica Stråth MotorsportHitta fler artiklar om bilsport medBilsportportalen Svenska F3-mästerskapet, Svenska Formel 3, Swedish Formula 3 Championship eller Formula 3 Sweden, var ett svenskt mästerskap för formel 3-bilar. Mästerskapet startades 1964, ...

 

Не следует путать с Рейнская лига. Конфедеративный протекторат ФранцииРейнский союзнем. Rheinbund Памятная медаль Рейнский союз в 1812 ←   → 12 июля 1806 — 4 ноября 1813 Столица Вольный город Франкфурт и Франкфурт-на-Майне Язык(и) нижненемецкий язык Официальный язык �...

Questa voce sugli argomenti film d'azione e film western è solo un abbozzo. Contribuisci a migliorarla secondo le convenzioni di Wikipedia. Segui i suggerimenti dei progetti di riferimento 1, 2. Il momento di uccidereTitoli di testaTitolo originaleIl momento di uccidere Paese di produzioneItalia, Germania Anno1968 Durata92 min Generewestern RegiaAnthony Ascott SoggettoEnzo G. Castellari, Tito Carpi SceneggiaturaTito Carpi, Francesco Scardamaglia, Bruno Leder ProduttoreVico Pavoni Ca...

 

Convento de Santo Antônio Convento de Santo Antônio (Rio de Janeiro)Convento e igreja de Santo Antônio. O convento é o grande edifício da esquerda, com um campanário. No centro, está a estreita fachada da igreja do convento. À direita, veem-se os três corpos da Igreja da Ordem Terceira de São Francisco da Penitência. Tipo convento Estilo dominante Arquitetura colonial do Brasil Início da construção 4 de junho de 1608 Inauguração 1620 Diocese Arquidiocese de São Sebastião do ...

 

1942 United States Senate election in Michigan ← 1936 November 2, 1942 1948 →   Nominee Homer S. Ferguson Prentiss M. Brown Party Republican Democratic Popular vote 589,652 561,595 Percentage 49.55% 47.20% U.S. senator before election Prentiss M. Brown Democratic Elected U.S. Senator Homer S. Ferguson Republican Elections in Michigan Federal government U.S. President 1836 1840 1844 1848 1852 1856 1860 1864 1868 1872 1876 1880 1884 1888 1892 1896 1900 1904 1908 ...

Cet article est une ébauche concernant les mathématiques et la cryptologie. Vous pouvez partager vos connaissances en l’améliorant (comment ?) selon les recommandations des projets correspondants. En mathématiques, la courbe de Montgomery est une forme de courbe elliptique, introduite par Peter L. Montgomery en 1987[1]. Si une courbe elliptique peut en général être présentée sous forme de Weierstrass, la forme de Montgomery permet d’accélérer les opérations d'addition sur...

 

Yves Netzhammer (* 1. August 1970 in Affoltern am Albis) Bürgerort: Hallau SH ist ein Schweizer Computerkünstler. Zu seinem Repertoire gehören auch Videoinstallationen, Objekte und Schwarz-Weiss-Strichzeichnungen. Inhaltsverzeichnis 1 Leben 2 Werke 3 Auszeichnungen (Auswahl) 4 Ausstellungen 4.1 Einzelpräsentationen (Auswahl) 4.2 Gruppenausstellungen (Auswahl) 5 Publikationen 6 Weblinks 7 Einzelnachweise Leben Yves Netzhammer wuchs in Schaffhausen auf. Ab sechzehn Jahren absolvierte er dor...

 

Castes are largely hereditary social classes often emerging around certain professions. Lower castes are associated with professions considered unclean, which has often included the sex industry. The term Caste-based prostitution,[1][2][3] or Intergenerational prostitution[4] is sometimes used to refer to when women of certain castes are traditionally involved in prostitution. Additionally, the vulnerable socio-economic status of lower caste women leads to a si...

The bis(trimethylsilyl)amide ligand attached to a metal center M. Metal bis(trimethylsilyl)amides (often abbreviated as metal silylamides) are coordination complexes composed of a cationic metal M with anionic bis(trimethylsilyl)amide ligands (the −N(Si(CH3)3)2 monovalent anion, or −N(Si(CH3)3)2 monovalent group, and are part of a broader category of metal amides. Due to the bulky hydrocarbon backbone metal bis(trimethylsilyl)amide complexes have low lattice energies and are lipophilic. F...

 

1978 single by The KinksMisfitsAmerican E.P.Single by The Kinksfrom the album Misfits A-sideBlack MessiahReleasedMay 19, 1978RecordedJuly 1977 – January 1978 at Konk Studios, LondonGenreRockLength4:41LabelArista 210Songwriter(s)Ray DaviesProducer(s)Ray DaviesThe Kinks singles chronology Live Life (1978) Black Messiah / Misfits (1978) (Wish I Could Fly Like) Superman (1979) Misfits is the title track for The Kinks' 1978 album, Misfits. It was written by Ray Davies. Lyrics The ly...

 

Land bordering the North Sea The German North Sea coast The coastline of the North Sea has been evolving since the end of the last ice age. The coastline varies from fjords, river estuaries to mudflats. The eastern and western coasts of the North Sea are jagged, as they were stripped by glaciers during the ice ages. The coastlines along the southernmost part are soft, covered with the remains of deposited glacial sediment, which was left directly by the ice or has been redeposited by the sea....

Cricket team For the men's team, see Singapore national cricket team. SingaporeFlag of SingaporeAssociationSingapore Cricket AssociationPersonnelCaptainShafina MaheshInternational Cricket CouncilICC statusAssociate member (1974)ICC regionAsiaICC Rankings Current[1] Best-everWT20I 50th 42nd (12 Feb 2023)Women's international cricketFirst internationalv.  Malaysia; 30 April 2006Women's Twenty20 InternationalsFirst WT20Iv.  Malaysia at Selangor Turf Club, Kuala Lumpur; 9 A...

 

Species of gastropod Crassispira discoloris Shell of Crassispira discoloris (holotype at MNHN, Paris) Scientific classification Domain: Eukaryota Kingdom: Animalia Phylum: Mollusca Class: Gastropoda Subclass: Caenogastropoda Order: Neogastropoda Superfamily: Conoidea Family: Pseudomelatomidae Genus: Crassispira Species: C. discoloris Binomial name Crassispira discolorisHorro, Gori, Rosado & Rolán, 2021 Crassispira discoloris is a species of sea snail, a marine gastropod mollusc in t...

 

三井住友銀行大阪本店ビル(旧:住友ビルディング) 情報旧名称 住友銀行本店ビル[1]用途 銀行、講堂[1]旧用途 銀行、事務所設計者 住友合資会社工作部(日高胖・長谷部鋭吉・竹腰健造)[2]施工 大林組[2]建築主 住友合資会社構造形式 鉄骨鉄筋コンクリート構造建築面積 約6,668 m2延床面積 約35,983 m2階数 地下1階、地上6階[2]高さ 約24.2メー�...

قرية المربك  - قرية -  تقسيم إداري البلد  اليمن المحافظة محافظة صنعاء المديرية مديرية الطيال العزلة عزلة جبل اللوز السكان التعداد السكاني 2004 السكان 1٬718   • الذكور 882   • الإناث 836   • عدد الأسر 230   • عدد المساكن 248 معلومات أخرى التوقيت توقيت اليمن (+3 غري�...

 

Mgr.Edmundus LuypenS.J.Vikaris Apostolik BataviaGerejaGereja Katolik RomaKeuskupanVikariat Apostolik BataviaTakhtaOropusPenunjukan21 Mei 1898Masa jabatan berakhir1 Mei 1923PendahuluWalterus Staal, S.J.PenerusAnton Pieter Franz van Velsen, S.J.ImamatTahbisan imam7 Juni 1879Tahbisan uskup13 November 1898oleh Petrus LeytenInformasi pribadiNama lahirEdmundus Sybradus LuypenLahir(1855-06-03)3 Juni 1855 Hoofdplaat, Zeeland, BelandaMeninggal1 Mei 1923(1923-05-01) (umur 67) Rumah Sakit Sint...

 

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Species of lizard Mertens' water monitor Mertens' water monitor at Australia Zoo Conservation status Endangered (IUCN 3.1)[1] Scientific classification Domain: Eukaryota Kingdom: Animalia Phylum: Chordata Class: Reptilia Order: Squamata Family: Varanidae Genus: Varanus Subgenus: Varanus Species: V. mertensi Binomial name Varanus mertensiGlauert, 1951 Mertens' water monitor (Varanus mertensi), also called commonly Mertens's water monitor, and often misspelled Mertin's water m...

 
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