The game has five gameplay modes: Grand Prix, a course-by-course simulation of the 1997 season; Exhibition, a single race; Time Trial, a race against the clock; Challenge, which comprises real scenarios from the 1997 season, including trying to win the 1997 Hungarian Grand Prix as Damon Hill or beating Jean Alesi as David Coulthard in the 1997 Italian Grand Prix; and 2 Player, which allows two players to compete in a single, split-screen race.
Prior to races, players can tune their car, including tyre tread, amount of fuel and wing angle. As was standard for racing games of the time, weather (and its effects) are also simulated.[7]
Williams F1 driver Jacques Villeneuve is not featured in the game. In his place is a silhouette of his body. A fictional helmet design is used and his name is simply Driver Williams, but his career statistics are correct. This character's name can be customized by the player, either to personalise their driver or to unlock extras.
Development
F-1 World Grand Prix was first developed as an exclusive for the Nintendo 64 console. In order to fit the game's voice clips into the small storage capacity of Nintendo 64 cartridges, the developers employed speech compression technology developed by Factor 5.[7]
The Nintendo 64 and Dreamcast versions received favorable reviews according to the Review aggregation website GameRankings.[8][9]N64 Magazine's James Ashton said that the N64 version was "the finest driving simulation the world has ever seen".[31] Peter Jankulovski of Hyper game the same console version 86%, calling it "a great addition to any racing fan's game library".[33]Game Informer gave the Dreamcast version a positive review, a few months before its U.S. release date.[17] Greg Orlando of NextGen said of the same console version in his early review as a finest title on Dreamcast, but considered as demanding for the casual gamer.[30] In Japan, Famitsu gave it a score of 30 out of 40 for the latter console version,[15] and 29 out of 40 for the former.[16] Other magazines gave the Dreamcast version universal acclaim to average reviews while it was still in development.[12][19]
Edge gave it eight out of ten for the N64 original,[34] and later seven out of ten for the Dreamcast version.[35]GamePro said of the Nintendo 64 version, "All told, you'll love WGP if you're one of the very, very few N64 gamers looking for an extremely challenging F1 sim—or if you have the enormous patience required to master it. Everyone else should give WGP a wide berth."[36][d]
At the 1999 Milia festival in Cannes, the N64 version took home a "Gold" prize for revenues above €20 million in the European Union during the previous year.[37] The same N64 version was nominated for "Best Racing Game" at The Electric Playground's 1998 Blister Awards, which went to Gran Turismo.[38]
The Eidos Interactive version received mixed or average reviews according to GameRankings.[39][40]AllGame gave the PlayStation version four stars out of five, praising the game's extras such as a fully customizable instant replay.[41]GamePro said of the PlayStation version, "Even if you're not a huge fan, F1 World Grand Prix offers enough options and fun gameplay to make it worth a couple of laps."[54][e]
^Hager, Dean; Ricciardi, John; Davison, John; Williams, Ken "Sushi-X" (October 1998). "F-1 World Grand Prix (N64)"(PDF). Electronic Gaming Monthly. No. 111. Ziff Davis. p. 257. Archived(PDF) from the original on 5 July 2023. Retrieved 20 September 2023.
^ abHiggins, Geoff "El Nino"; Weitzner, Jason "Fury" (March 2000). "F1 World Grand Prix (DC)". GameFan. Vol. 8, no. 3. Shinno Media. p. 86. Retrieved 11 October 2020.
^"REVIEW for F-1 World Grand Prix (N64)". GameFan. Metropolis Media. 3 August 1998.
^Lightman (29 July 1999). "Test: F1 World Grand Prix (GB)". Jeuxvideo.com (in French). Webedia. Archived from the original on 18 February 2004. Retrieved 20 September 2023.
^2nz (25 November 2010). "Test: F1 World Grand Prix (N64)". Jeuxvideo.com (in French). Webedia. Archived from the original on 27 January 2023. Retrieved 20 September 2023.{{cite web}}: CS1 maint: numeric names: authors list (link)
^Jankulovski, Peter (October 1998). "F-1 World Grand Prix (N64)". Hyper. No. 60. Next Media Pty Ltd. pp. 44–45.
^Edge staff (October 1998). "F-1 World Grand Prix (N64)"(PDF). Edge. No. 63. Future Publishing. pp. 88–89. Archived(PDF) from the original on 2 September 2023. Retrieved 20 September 2023.
^Edge staff (November 1999). "F1 World Grand Prix (DC)"(PDF). Edge. No. 78. Future Publishing. p. 77. Archived(PDF) from the original on 8 June 2023. Retrieved 20 September 2023.
^Hicks, Michael (18 August 2000). "F1 World Grand Prix". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 9 July 2003. Retrieved 12 October 2020.
^Guest (30 August 2000). "F1 World Grand Prix (PC)". The Electric Playground. Greedy Productions Ltd. Archived from the original on 8 March 2003. Retrieved 20 September 2023.
^Ellis, Keith "DNM" (27 July 2000). "F1 World Grand Prix (PC)". Eurogamer. Gamer Network. Archived from the original on 16 August 2000. Retrieved 20 September 2023.
^Magruder, Randy (11 July 2000). "F1 World Grand Prix (PC)". IGN. Ziff Davis. Archived from the original on 23 April 2016. Retrieved 20 September 2023.
^Kornifex (27 June 2000). "Test: F1 World Grand Prix (PC)". Jeuxvideo.com (in French). Webedia. Archived from the original on 27 January 2023. Retrieved 20 September 2023.
^Mélo (10 January 2000). "Test: F1 World Grand Prix (PS1)". Jeuxvideo.com (in French). Webedia. Archived from the original on 18 February 2004. Retrieved 20 September 2023.