Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements (such as magic) into a more "realistic" narrative.[1] There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages could just as easily be placed in historical fantasy.[2] Stories fitting this classification generally take place prior to the 20th century.
Films of this genre may have plots set in biblical times or classical antiquity. They often have plots based very loosely on mythology or legends of Greek-Roman history, or the surrounding cultures of the same era.
Overview
Historical fantasy usually takes one of four common approaches:[3]
Magic, mythical creatures, such as dragons, or other supernatural elements, such as magic rings, co-exist invisibly with the mundane world, with the majority of people being unaware of it. In this, it has a close similarity to contemporary fantasy. This commonly overlaps with the secret history trope. Alternatively, the author's narrative shows or implies that by the present day, magic will have "retreated" from the world or been hidden to all but a few initiates so as to allow history to revert to the familiar version we know.[4] An example of this can be found in Lord Dunsany's The Charwoman's Shadow, which takes place in Spain, but which ends with the magician in it removing himself and all creatures of romance from the world, thereby ending the Golden Age.[5]
It also can include an alternative history, in which the past or present has been significantly changed when an actual historical event turned out differently.[6]
The story takes place in a secondary world with specific and recognizable parallels to a known place (or places) and a definite historical period, rather than taking the geographic and historical "mix and match" favoured by other works of secondary world fantasy. However, many, if not most, works by fantasy authors derive ideas and inspiration from real events, making the borders of this approach unclear.
Historical fantasy may also be set in a fictional world which resembles a period from history but is not that actual history.[6]
All four approaches have overlapped in the subgenre of steampunk commonly associated with science fiction literature. However, not all steampunk fantasy belongs to the historical fantasy subgenre.
Celtic fantasy has links to historical fantasy and Celtichistorical fiction. Celtic historical fantasy includes such works as Katharine Kerr's Deverry series, or Teresa Edgerton's Green Lion trilogy. These works are (loosely) based on ancient Celtic cultures. The separate folklore of Ireland, Wales, and Scotland has sometimes been used indiscriminately, sometimes with great effect, as in Paul Hazel's Finnbranch trilogy, Yearwood (1980), Undersea, (1982) and Winterking (1985);[10] other writers have distinguished between the three to use a single source.[11]
Classical fantasy is a subgenre of historical fantasy based on the Greek and Roman myths. Symbolism from classical mythology is enormously influential on Western culture, but it was not until the 19th century that it was used in the context of literary fantasy. Richard Garnett (The Twilight of the Gods and Other Tales, 1888, revised 1903) and John Kendrick Bangs (Olympian Nights, 1902) used the Greek myths for satirical purposes.[17]
20th-century writers who made extensive use of the subgenre included John Erksine, who continued the satirical tradition of classical fantasy in such works as The Private Life of Helen of Troy (1925) and Venus, the Lonely Goddess (1949). Eden Phillpotts used Greek myths to make philosophical points in such fantasies as Pan and the Twins (1922) and Circe's Island (1925).[17]Jack Williamson'sThe Reign of Wizardry (Unknown Worlds, 1940) is an adventure story based on the legend of Theseus.[18] Several of Thomas Burnett Swann's novels draw on Greek and Roman myth, including Day of the Minotaur (1966).[19]The Firebrand (1986) by Marion Zimmer Bradley and Olympic Games (2004) by Leslie What are both classical fantasy tales with feminist undertones.[17]Guy Gavriel Kay who has made a career out of historical fantasy, set his two novels in The Sarantine Mosaic series in a parallel world heavily mirroring Justinian I's Byzantium.
Fantasy of manners, aka "mannerpunk," is a subgenre that takes place within a strict, elaborate, and hierarchical social structure. Inspired by the social novels and the comedy of manners of such authors as Jane Austen and Oscar Wilde, fantasy of manners involves class struggles among genteel characters in urban environments, and while duels are permitted, witty repartee often substitutes for physical conflict. Examples of fantasy of manners include Swordspoint by Ellen Kushner and Jonathan Strange & Mr Norrell by Susanna Clarke.
Fantasy steampunk
Fantasy steampunk is another subgenre of historical fantasy, generally set in the Victorian or Edwardian eras. Steam technology, mixed with Victorian or Gothic-style architecture and technology, is the most widely recognized interpretation of this genre. One of the most popular characteristics of steampunk is the appearance of naked clockwork, rusty gears, and engines. Typically, gunpowder fantasy also includes elements of real-world technology such as steam power, telegraphy, and in some cases early telephones or combustion engines. Some works in this genre are alternate history.
Gaslamp fantasy is a subgenre to both steampunk and historical fantasy that takes place in an alternative universe based on Victorian or Edwardian eras. However, magic plays a more important role than the era's mechanical technology.
Gunpowder fantasy
Sometimes called "muskets and magic". Gunpowder fantasy is generally set in a world with technology roughly equivalent to Early modern Europe (16th through 18th centuries), particularly the latter era. Gunpowder fantasy combines elements of high fantasy (magic, mythical creatures, races like elves, epic scale) with guns like muskets and rifles. It is a relatively new subgenre, but has been picking up popularity. It varies from medieval fantasy by inclusion of gunpowder. It varies from steampunk in that it stays away from the fantastic inventions (airships, machines, etc.) that are common in steampunk. Similar to steampunk, gunpowder fantasy is considered a step below its more popular cousin[citation needed].
Wǔxiá, literally meaning "martial (arts) heroes", is a subgenre of the quasi-fantasy and martial arts genre in literature, television and cinema. Wǔxiá figures prominently in the popular culture of Chinese-speaking areas, and the most important writers have devoted followings.
The wǔxiá genre is a blend of the philosophy of xiá (俠, "honor code", "an ethical person", "a hero"), and China's long history in wǔshù ("kung fu" or "martial arts"). A martial artist who follows the code of xiá is called a swordsman, or xiákè (俠客/侠客, literally "chivalrous guest"). Japan's samuraibushidō traditions, England's knight chivalry traditions, and America's gunslinger Western traditions all share some aspects with China's swordsman xiá traditions. The swordsman, however, need not serve a lord or hold any military power and they are not required to be from an aristocratic class.
^Shanoes, Veronica (26 January 2012). "20: Historical Fantasy". In Edward James; Farah Mendlesohn (eds.). The Cambridge Companion to Fantasy Literature. Cambridge University Press. p. 236. ISBN978-0-521-42959-7. Retrieved 9 May 2013.
^Sinclair Frances, "Historical Fantasy", Riveting Reads plus Fantasy Fiction (UK: School Library Association), 69.
^ abSinclair Frances, "Historical Fantasy", Riveting Reads plus Fantasy Fiction, (UK: School Library Association), 69.
^Frances Mannsåker, "Elegancy and Wildness:Reflections of the East in the Eighteenth Century Imagination", in George Sebastian Rousseau and Roy Porter, Exoticism in the Enlightenment, Manchester University Press, 1990 ISBN0-7190-2677-6 (pp. 175-196).
^Kenneth Wayne Graham, Vathek and the escape from time: bicentenary revaluations. AMS Press, 1990 (p. 39).
^ abDavid Langford, "Deserts", in Westfahl, Gary, ed. The Greenwood Encyclopedia of Science Fiction and Fantasy: Themes, Works, and Wonders. Westport, CT: Greenwood, 2005. ISBN0-313-32951-6, (pp. 187-189).
^John Grant and John Clute, The Encyclopedia of Fantasy, "Hazel, Paul" p 458, ISBN0-312-19869-8. Clute comments that the Finnbranch books "operate at a level of originality rare in fantasy".
^ abcJohn Grant and John Clute, The Encyclopedia of Fantasy, "Celtic fantasy", p 275 ISBN0-312-19869-8
^ abGrollemond, Larisa; Keene, Bryan (19 July 2022). The Fantasy of the Middle Ages: An Epic Journey through Imaginary Medieval Worlds. J. Paul Getty Museum. p. 106. ISBN9781606067581.
^ abcGrollemond, Larisa; Keene, Bryan (19 July 2022). The Fantasy of the Middle Ages: An Epic Journey through Imaginary Medieval Worlds. J. Paul Getty Museum. p. 21. ISBN9781606067581.
^Grollemond, Larisa; Keene, Bryan (19 July 2022). The Fantasy of the Middle Ages: An Epic Journey through Imaginary Medieval Worlds. J. Paul Getty Museum. p. 79. ISBN9781606067581.
^Grollemond, Larisa; Keene, Bryan (19 July 2022). The Fantasy of the Middle Ages: An Epic Journey through Imaginary Medieval Worlds. J. Paul Getty Museum. p. 73. ISBN9781606067581.
^Grollemond, Larisa; Keene, Bryan (19 July 2022). The Fantasy of the Middle Ages: An Epic Journey through Imaginary Medieval Worlds. J. Paul Getty Museum. p. 32. ISBN9781606067581.