This is a list of Japaneseinventions and discoveries. The Japanese have made contributions across a number of scientific, technological and art domains. In particular, the country has played a crucial role in the digital revolution since the 20th century, with many modern revolutionary and widespread technologies in fields such as electronics and robotics introduced by Japanese inventors and entrepreneurs.
Adam L. Kern has suggested that kibyoshi, picture books from the late 18th century, may have been the world's first comic books. These graphical narratives share with modern manga humorous, satirical, and romantic themes.[1] Some works were mass-produced as serials using woodblock printing.[2]
In ancient Japan, the first hand fans were oval and rigid fans, influenced greatly by Chinese fans. The earliest visual depiction of fans in Japan dates back to the 6th century AD, with burial tomb paintings showed drawings of fans. The folding fan was invented in Japan, with dates ranging from the 6th to 9th centuries and later exported to East Asia, Southeast Asia, and the West. Such a flourishing trade involving Japanese hand fans existed in the Ming dynasty times, when folding fans almost absolutely displaced the old rigid type in China.[3][4]
The history of manga has origins in scrolls dating back to the 12th century, and it is believed they represent the basis for the right-to-left reading style. During the Edo period (1603–1867), Toba Ehon embedded the concept of manga.[5] The word itself first came into common usage in 1798,[6] with the publication of works such as Santō Kyōden's picturebook Shiji no yukikai (1798),[7][8] and in the early 19th century with such works as Aikawa Minwa's Manga hyakujo (1814) and the Hokusai Manga books (1814–1834).[9][1]
Invented for the Kabuki theatre in Japan in the 18th century, the revolving stage was introduced into Western theater at the Residenz theatre in Munich in 1896 under the influence of japonism fever.[10]
The first postcyberpunk media work in an animated/film format was Ghost in the Shell: Stand Alone Complex in 2002. It has been called "the most interesting, sustained postcyberpunk media work in existence."[12]
A post-war Japanese architectural movement developed by a wide variety of Japanese architects including Kiyonori Kikutake, Kisho Kurokawa and Fumihiko Maki, Metabolism aimed to fuse ideas about architectural megastructures with those of organic biological growth.[19]
The first capsule hotel in the world opened in 1979 and was the Capsule Inn Osaka, located in the Umeda district of Osaka, Japan and designed by Kisho Kurokawa. From there, it spread to other cities within Japan. Since then, the concept has further spread to various other territories, including Belgium, China, Hong Kong, Iceland, India, Indonesia, and Poland.
The first scale designed to measure tornado intensity, the Fujita scale, was first introduced by Ted Fujita (in collaboration with Allen Pearson) in 1971. The scale was widely adopted throughout the world until the development of the Enhanced Fujita scale.[22]
The Fujiwhara effect is an atmospheric phenomenon where two nearby cyclonicvortices orbit each other and close the distance between the circulations of their corresponding low-pressure areas. The effect was first described by Sakuhei Fujiwhara in 1921.[23]
The microburst was first discovered and identified as a small scale downburst affecting an area 4 km (2.5 mi) in diameter or less by Ted Fujita in 1974. Microbursts are recognized as capable of generating wind speeds higher than 270 km/h (170 mph). In addition, Fujita also discovered macrobursts and classified them as downbursts larger than 4 km (2.5 mi).[21]
In 1988, Keiichi Tsuchiya alongside Option magazine founder and chief editor Daijiro Inada organised the first contest specifically for sliding a car sideways. In 1996, Option organized the first contest outside Japan[24] which began to spread to other countries.
Jujutsu, the "way of yielding", is a collective name for Japanese martial art styles including unarmed and armed techniques. Jujutsu evolved among the samurai of feudal Japan as a method for defeating an armed and armored opponent without weapons. Due to the ineffectiveness of striking against an armored opponent, the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it.[26]
It began as a common fighting system known as "ti" (or "te") among the pechin class of the Ryukyuans. There were few formal styles of ti, but rather many practitioners with their own methods. One surviving example is the Motobu-ryū school passed down from the Motobu family by Seikichi Uehara.[27] Early styles of karate are often generalized as Shuri-te, Naha-te, and Tomari-te, named after the three cities from which they emerged.[28]
Developed by groups of people mainly from the Iga Province and Kōka, Shiga of Japan. Throughout history, many different schools (ryū) have taught their unique versions of ninjutsu. An example of these is the Togakure-ryū. This ryū was developed after a defeated samurai warrior called Daisuke Togakure escaped to the region of Iga. Later he came in contact with the warrior-monk Kain Doshi who taught him a new way of viewing life and the means of survival (ninjutsu).[29]
In the 14th century, when the three kingdoms on Okinawa (Chūzan, Hokuzan, and Nanzan) entered into a tributary relationship with the Ming dynasty of China, Chinese Imperial envoys and other Chinese arrived, some of whom taught Chinese Chuan Fa (Kempo) to the Okinawans. The Okinawans combined Chinese Chuan Fa with the existing martial art of Te to form Tō-de (唐手, Okinawan: Tū-dī, Tang hand), sometimes called Okinawa-te (沖縄手).[30] By the 18th century, different types of Te had developed in three different villages – Naha, Shuri, and Tomari. The styles were named Naha-te, Shuri-te, and Tomari-te, respectively. Practitioners from these three villages went on to develop modern karate.[31]
According to the Nihon shoki, published in 720, the origin of sumo is the contest of strength between Nomi no Sukune and Taima no Kehaya in 26 B.C..[32]Haniwa of sumo wrestlers are made in the Kofun period (300–538).[33] The imperial family often watches sumo as a form of entertainment in the Heian period (794–1192). It has evolved over the centuries with professional sumo wrestlers appearing in the Edo period (1603–1868).[34] The word sumo is written with the Chinese characters or Kanji of "mutual bruising."[35]
The first Sony PlayStation was invented by Ken Kutaragi. Research and development for the PlayStation began in 1990, headed by Kutaragi, a Sony engineer.[36]
Gunpei Yokoi was the creator of the Game Boy and Virtual Boy and worked on Famicom (and NES), the Metroid series, Game Boy Pocket and did extensive work on the system we know today as the Nintendo Entertainment System (called the FamiCom in Japan).[37]
Hiroyuki Ito introduced the "Active Time Battle" system in Final Fantasy IV (1991),[38] where the time-keeping system does not stop.[39]Square Co., Ltd. filed a United States patent application for the ATB system on March 16, 1992, under the title "Video game apparatus, method and device for controlling same" and was awarded the patent on February 21, 1995. On the battle screen, each character has an ATB meter that gradually fills, and the player is allowed to issue a command to that character once the meter is full.[40] The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system.[39]
The first game to feature fist fighting was Sega's boxing game Heavyweight Champ (1976), but it was Data East's fighting game Karate Champ (1984) which popularized martial arts themed games.[41] The same year, Hong Kong cinema-inspired Kung-Fu Master laid the foundations for scrolling beat 'em ups with its simple gameplay and multiple enemies.[41][42]Nekketsu Kōha Kunio-kun, released in 1986 in Japan, deviated from the martial arts themes of earlier games and introduced street brawling to the genre. Renegade (released the same year) added an underworld revenge plot that proved more popular with gamers than the principled combat sport of other games.[43]Renegade set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically.[44]
The bullet hell or danmaku genre began to emerge in the early 1990s as 2D developers needed to find a way to compete with 3D games which were becoming increasingly popular at the time. Toaplan's Batsugun (1993) is considered to be the ancestor of the modern bullet hell genre.[45] The Touhou Project series is one of the most popular bullet hell franchises.
Sega's black and white boxing game Heavyweight Champ was released in 1976 as the first video game to feature fist fighting.[46] However, Data East's Karate Champ from 1984 is credited with establishing and popularizing the one-on-one fighting game genre, and went on to influence Konami's Yie Ar Kung-Fu from 1985.[47]Yie Ar Kung Fu expanded on Karate Champ by pitting the player against a variety of opponents, each with a unique appearance and fighting style.[47][48]Capcom's Street Fighter (1987) introduced the use of special moves that could only be discovered by experimenting with the game controls. Street Fighter II (1991) established the conventions of the fighting game genre and, whereas previous games allowed players to combat computer-controlled fighters, Street Fighter II allowed players to play against each other.[49]
Space Panic, a 1980 arcade release, is sometimes credited as the first platform game.[50] It was clearly an influence on the genre, with gameplay centered on climbing ladders between different floors, a common element in many early platform games. Donkey Kong, an arcade game created by Nintendo, released in July 1981, was the first game that allowed players to jump over obstacles and across gaps, making it the first true platformer.[51]
Silent Hill (1999) was praised for moving away survival horror games from B movie horror elements to the psychological style seen in art house or Japanese horror films,[52] due to the game's emphasis on a disturbing atmosphere rather than visceral horror.[53] The original Silent Hill is considered one of the scariest games of all time,[54] and the strong narrative from Silent Hill 2 in 2001 has made the series one of the most influential in the genre.[55]Fatal Frame from 2001 was a unique entry into the genre, as the player explores a mansion and takes photographs of ghosts in order to defeat them.[56][57]
Dance Aerobics was released in 1987, and allowed players to create music by stepping on Nintendo's Power Pad peripheral. It has been called the first rhythm-action game in retrospect,[58] although the 1996 title PaRappa the Rapper has also been deemed the first rhythm game, whose basic template forms the core of subsequent games in the genre. In 1997, Konami's Beatmania sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, released a number of music games over the next several years.
The first platform game to use scrolling graphics was Jump Bug (1981), a simple platform-shooter developed by Alpha Denshi.[59] In August 1982, Taito released Jungle King,[60] which featured scrolling jump and run sequences that had players hopping over obstacles. Namco took the scrolling platformer a step further with the 1984 release Pac-Land. Pac-Land came after the genre had a few years to develop, and was an evolution of earlier platform games, aspiring to be more than a simple game of hurdle jumping, like some of its predecessors.[61] It closely resembled later scrolling platformers like Wonder Boy and Super Mario Bros. and was probably a direct influence on them. It also had multi-layered parallax scrolling.[62][63]
Space Invaders is frequently cited as the "first" or "original" in the genre.[64][65]Space Invaders pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed.[65] As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of "lives". Space Invaders was a massive commercial success, causing a coin shortage in Japan.[66][67] The following year, Namco'sGalaxian took the genre further with more complex enemy patterns and richer graphics.[64][68]
The term survival horror was coined by Capcom's Resident Evil (1996) and definitely defined that genre.[69][70] The game was inspired by Capcom's earlier horror game Sweet Home (1989).[71] The earliest survival horror game was Nostromo, developed by Akira Takiguchi (a Tokyo University student and Taito contractor) for the PET 2001 and published by ASCII for the PC-6001 in 1981.[72]
The visual novel genre is a type of Interactive fiction developed in Japan in the early 1990s. As the name suggests, visual novels typically have limited interactivity, as most player interaction is restricted to clicking text and graphics.[73]
A generic process management philosophy derived mostly from the Toyota Production System (TPS) (hence the term Toyotism is also prevalent) and identified as "Lean" only in the 1990s.[74][75]
Japanese chemist Jōkichi Takamine and his assistant Keizo Uenaka first discovered epinephrine in 1900.[83][84] In 1901 Takamine successfully isolated and purified the hormone from the adrenal glands of sheep and oxen.[85]
Mutsuo Sugiura was a Japanese engineer famous for being the first to develop a Gastro-camera (a present-day Esophagogastroduodenoscope). His story was illustrated in the NHK TV documentary feature, "Project X: Challengers: The Development of a Gastro-camera Wholly Made in Japan". Sugiura graduated from Tokyo Polytechnic University in 1938 and then joined Olympus Corporation. While working at this company, he first developed an esophagogastroduodenoscope in 1950.
Hanaoka Seishū was the first surgeon in the world who used the general anaesthesia in surgery, in 1804, and who dared to operate on cancers of the breast and oropharynx, to remove necrotic bone, and to perform amputations of the extremities in Japan.[87]
The induced pluripotent stem cell (iPSCs) is a kind of pluripotentstem cell which can be created using a mature cell. iPSCs technology was developed by Shinya Yamanaka and his lab workers in 2006.[92]
Methamphetamine was first synthesized from ephedrine in Japan in 1894 by chemist Nagayoshi Nagai.[93] In 1919, methamphetamine hydrochloride was synthesized by pharmacologist Akira Ogata.[94]
Okazaki fragments are short, newly synthesized DNA fragments that are formed on the lagging template strand during DNA replication. They are complementary to the lagging template strand, together forming short double-stranded DNA sections. A series of experiments led to the discovery of Okazaki fragments. The experiments were conducted during the 1960s by Reiji Okazaki, Tsuneko Okazaki, Kiwako Sakabe, and their colleagues during their research on DNA replication of Escherichia coli.[95] In 1966, Kiwako Sakabe and Reiji Okazaki first showed that DNA replication was a discontinuous process involving fragments.[96] The fragments were further investigated by the researchers and their colleagues through their research including the study on bacteriophageDNA replication in Escherichia coli.[97][98]
Pulse oximetry was developed in 1972, by Takuo Aoyagi and Michio Kishi, bioengineers, at Nihon Kohden using the ratio of red to infrared light absorption of pulsating components at the measuring site. Susumu Nakajima, a surgeon, and his associates first tested the device in patients, reporting it in 1975.[100]
The statin class of drugs was first discovered by Akira Endo, a Japanese biochemist working for the pharmaceutical company Sankyo. Mevastatin was the first discovered member of the statin class.[102]
A form of diastase which results from the growth, development and nutrition of a distinct microscopic fungus known as Aspergillus oryzae. Jōkichi Takamine developed the method first used for its extraction in the late 19th century.[103]
Thiamine was the first of the water-soluble vitamins to be described,[104] leading to the discovery of more such trace compounds essential for survival and to the notion of vitamin. It was not until 1884 that Kanehiro Takaki (1849–1920) attributed beriberi to insufficient nitrogen intake (protein deficiency). In 1910, Japanese scientist Umetaro Suzuki succeeded in extracting a water-soluble complex of micronutrients from rice bran and named it aberic acid. He published this discovery in a Japanese scientific journal.[105] The Polish biochemist Kazimierz Funk later proposed the complex be named "Vitamine" (a portmanteau of "vital amine") in 1912.[106]
Urushiol, a mixture of alkyl catechols, was discovered by Rikou Majima. Majima also discovered that Urushiol was an allergen which gave members of the genus Toxicodendron, such as poison ivy and poison oak, their skin-irritating properties.[107]
Candlestick charts have been developed in the 18th century by Munehisa Homma, a Japanese rice trader of financial instruments. They were introduced to the Western world by Steve Nison in his book, Japanese Candlestick Charting Techniques.
Umami as a separate taste was first identified in 1908 by Kikunae Ikeda of the Tokyo Imperial University while researching the strong flavor in seaweed broth.[111]
Although popular in Western Chinese restaurants, fortune cookies did not originate in China and are in fact rare there. They most likely originated from cookies made by Japanese immigrants to the United States in the late 19th or early 20th century. The Japanese version had a fortune, but not lucky numbers, and was commonly eaten with tea.[112]
Studied by Seki Kōwa and published after his death, in 1712. Jacob Bernoulli independently developed the concept in the same period, though his work was published a year later.[113][114][115]
In Japan, determinants were introduced to study elimination of variables in systems of higher-order algebraic equations. They used it to give shorthand representation for the resultant. The determinant as an independent function was first studied by Seki Kōwa in 1683.[115][116]
In 1683 (Kai-Fukudai-no-Hō), Seki Kōwa came up with elimination theory, based on resultant.[116] To express resultant, he developed the notion of determinant.[116]
Japanese geometrical puzzles in Euclidean geometry on wooden tablets created during the Edo period (1603–1867) by members of all social classes. The Dutch Japanologist Isaac Titsingh first introduced sangaku to the West when he returned to Europe in the late 1790s after more than twenty years in the Far East.[122]
Building off the work of Nicola Cabibbo, Makoto Kobayashi and Toshihide Maskawa introduced the Cabibbo–Kobayashi–Maskawa matrix which introduced for three generations of quarks. In 2008, Kobayashi and Maskawa shared one half of the Nobel Prize in Physics "for the discovery of the origin of the broken symmetry which predicts the existence of at least three families of quarks in nature".[125]
The world's first camera phone (it also had a real-time-video-call functionality. It could send an email with a picture), the VP-210, was developed by Kyocera in 1999.[131]
Japanese company Hirox created the first ever digital microscope. A variation of a traditional microscope using optics and a digital camera to output an image to a monitor.
In 1921, Junichi Miura created the first double-coil bulb using a coiled coil tungsten filament while working for Hakunetsusha (a predecessor of Toshiba). At the time, machinery to mass-produce coiled coil filaments did not exist. Hakunetsusha developed a method to mass-produce coiled coil filaments by 1936.[138]
The original tactile paving was developed by Seiichi Miyake in 1965.[140] The paving was first introduced in a street in Okayama city, Japan, in 1967. Its use gradually spread in Japan and then around the world.
Commercial digital recording was pioneered in Japan by NHK and Nippon Columbia, also known as Denon, in the 1960s. The first commercial digital recordings were released in 1971.[143]
There are various disputes about who first invented the name karaoke (a Japanese word meaning "empty orchestra"). One claim is that the karaoke styled machine was invented by Japanese musician Daisuke Inoue[144] in Kobe, Japan, in 1971.[145][146]
Perpendicular recording was first demonstrated in the late 19th century by Danish scientist Valdemar Poulsen, who was also the first person to demonstrate that sound could be recorded magnetically. There weren't many advances in perpendicular recording until 1976 when Dr. Shun-ichi Iwasaki (president of the Tohoku Institute of Technology in Japan) verified the distinct density advantages in perpendicular recording. Then in 1978, Dr. T. Fujiwara began an intensive research and development program at the Toshiba Corporation that eventually resulted in the perfection of floppy disk media optimized for perpendicular recording and the first commercially available magnetic storage devices using the technique.[148]
In 1971, Heitaro Nakajima resigned from his post as head of NHK's Technical Research Laboratories and joined Sony. Four years earlier at NHK, Nakajima had commenced work on the digitization of sound and within two years had developed the first digital audio tape recorder.[149]
Invented by Shuichi Obata, an engineer at Matsushita (now Panasonic),[150] based in Osaka.[151] In 1969, Matsushita released it as the SP-10, the first in their influential Technics series of turntables.[152] The Technics SL-1100, released in 1971, was adopted by early hip hopDJs for turntablism,[152] and the SL-1200 is still widely used by dance and hip hop DJs.[151]
The Roland TR-808, also known as the 808, introduced by Roland in 1980, was the first fully programmable drum machine. It was the first drum machine with the ability to program an entire percussion track from beginning to end, complete with breaks and rolls.[153] Created by Ikutaro Kakehashi, the 808 has been fundamental to hip hop music and electronic dance music since the 1980s,[154] making it one of the most influential inventions in popular music.[155][156]
Akira Yoshino invented the modern li-ion battery in 1985. In 1991, Sony and Asahi Kasei released the first commercial lithium-ion battery using Yoshino's design.[158]
The first portable calculators appeared in Japan in 1970, and were soon marketed around the world. These included the Sanyo ICC-0081 "Mini Calculator", the Canon Pocketronic, and the Sharp QT-8B "micro Compet". Sharp put in great efforts in size and power reduction and introduced in January 1971 the Sharp EL-8, also marketed as the Facit 1111, which was close to being a pocket calculator. It weighed about one pound, had a vacuum fluorescent display, and rechargeable NiCad batteries. The first truly pocket-sized electronic calculator was the Busicom LE-120A "HANDY", which was marketed early in 1971.[160]
On August 25, 1981 Sony unveiled a prototype of the first still video camera, the Sony Mavica. This camera was an analog electronic camera that featured interchangeable lenses and a SLR viewfinder. At photokina in 1986, Nikon revealed a prototype analog electronic still SLR camera, the Nikon SVC, the first digital SLR. The prototype body shared many features with the N8008.[161]
Chindōgu is the Japanese art of inventing ingenious everyday gadgets that, on the face of it, seem like an ideal solution to a particular problem. However, Chindōgu has a distinctive feature: anyone actually attempting to use one of these inventions would find that it causes so many new problems, or such significant social embarrassment, that effectively it has no utility whatsoever. Thus, Chindōgu are sometimes described as "unuseless" – that is, they cannot be regarded as 'useless' in an absolute sense, since they do actually solve a problem; however, in practical terms, they cannot positively be called "useful." The term "Chindōgu" was coined by Kenji Kawakami.
Created by Toshiba in 1981 as an alternative to the standard home window Air conditioner, With the difference being in the compressor that is able to cool or warm a room to the intended temperature as quickly as possible while efficiently maintaining the desired temperature unlike standard AC units in which the compressor frequently turns off. Inverter AC units do not turn off only operating at a certain consistent speed while also being able to adjust its regularity.[167]
The first type of JFET was the static induction transistor (SIT), invented by Japanese engineers Jun-ichi Nishizawa and Y. Watanabe in 1950. The SIT is a type of JFET with a short channel length.[174]
Yukio Yokozawa, an employee for Suwa Seikosha, a branch of Seiko (now Seiko Epson), invented the first notebook computer in July 1980, receiving a patent for the invention.[175] Seiko's notebook computer, known as the HC-20 in Japan, was announced in 1981.[176] In North America, Epson introduced it as the Epson HX-20 in 1981, at the COMDEX computer show in Las Vegas, where it drew significant attention for its portability.[177] It had a mass-market release in July 1982, as the HC-20 in Japan[176] and as the Epson HX-20 in North America.[178] It was the first notebook-sized handheld computer,[179][176][178] the size of an A4 notebook and weighing 1.6 kg (3.5 lb).[176] In 1983, the Sharp PC-5000[180] and Ampere WS-1 laptops from Japan featured a modern clamshell design.[181][182]
Toshiba developed a close relationship with Ford for the supply of rectifier diodes for automobile AC alternators. In March 1971, Ford unexpectedly sent a set bulky specifications asking Toshiba to join a project to make an electronic engine control (EEC) in response to US Clean Air Act (sometimes known as the Muskie Act).[183]
Eiichi Goto invented the parametron in 1954 as an alternative to the vacuum tube. Early Japanese computers used parametrons until they were superseded by transistors.[188]
Futaba introduced the FP-T2F in 1974 that was the first to use a steering wheel onto a box transmitter.[190]KO Propo introduced the EX-1 in 1981 that integrated a wheel with a pistol grip with its trigger acting as the throttle. This became one of the two types of radio controlled transmitters currently for surface use.[191][192]
The ETL Mark III began development in 1954,[195] and was completed in 1956, created by the Electrotechnical Laboratory.[196] It was the first stored-program transistor computer.[196][197][198]
From 1934 to 1936, NEC engineer Akira Nakashima introduced switching circuit theory in a series of papers showing that two-valuedBoolean algebra, which he discovered independently, can describe the operation of switching circuits.[199][200][201][202]
The first machines (the VP-1100 videocassette player and the VO-1700 videocassette recorder) to use the first videocassette format, U-matic, were introduced by Sony in 1971.[203]
In 1982, Nintendo's Gunpei Yokoi elaborated on the idea of a circular pad, shrinking it and altering the points into the familiar modern "cross" design for control of on-screen characters in their Donkey Kong handheld game. It came to be known as the "D-pad".[204] The design proved to be popular for subsequent Game & Watch titles. This particular design was patented. In 1984, the Japanese company Epoch created a handheld game system called the Epoch Game Pocket Computer. It featured a D-pad, but it was not popular for its time and soon faded. Initially intended to be a compact controller for the Game & Watch handheld games alongside the prior non-connected style pad, Nintendo realized that Gunpei's design would also be appropriate for regular consoles, and Nintendo made the D-pad the standard directional control for the hugely successful Nintendo Entertainment System under the name "+Control Pad".
Hydrographics, also known variously as immersion printing, water transfer printing, water transfer imaging, hydro dipping, or cubic printing has an somewhat fuzzy history. Three different Japanese companies are given credit for its invention. Taica Corporation claims to have invented cubic printing in 1974. However, the earliest hydrographic patent was filed by Motoyasu Nakanishi of Kabushiki Kaisha Cubic Engineering in 1982.[206]
Waseda University initiated the WABOT project in 1967, and in 1972 completed the WABOT-1, the world's first full-scale humanoid intelligent robot.[207] Its limb control system allowed it to walk with the lower limbs, and to grip and transport objects with hands, using tactile sensors. Its vision system allowed it to measure distances and directions to objects using external receptors, artificial eyes and ears. And its conversation system allowed it to communicate with a person in Japanese, with an artificial mouth. This made it the first android.[208][209]
DER 01 was developed by a Japanese research group, The Intelligent Robotics Lab, directed by Hiroshi Ishiguro at Osaka University, and Kokoro Co., Ltd. The Actroid is a humanoid robot with strong visual human-likeness developed by Osaka University and manufactured by Kokoro Company Ltd. (the animatronics division of Sanrio). It was first unveiled at the 2003 International Robot Exposition in Tokyo, Japan. The Actroid woman is a pioneer example of a real machine similar to imagined machines called by the science fiction terms android or gynoid, so far used only for fictional robots. It can mimic such lifelike functions as blinking, speaking, and breathing. The "Repliee" models are interactive robots with the ability to recognise and process speech and respond in kind.[210][211][212]
Karakuri puppets (からくり人形, karakuri ningyō) are traditional Japanese mechanized puppets or automata, originally made from the 17th century to the 19th century. The word karakuri means "mechanisms" or "trick".[213] The dolls' gestures provided a form of entertainment. Three main types of karakuri exist. Butai karakuri (舞台からくり, stage karakuri) were used in theatre. Zashiki karakuri (座敷からくり, tatami room karakuri) were small and used in homes. Dashi karakuri (山車からくり, festival car karakuri) were used in religious festivals, where the puppets were used to perform reenactments of traditional myths and legends.
The first HAL prototype was proposed by Yoshiyuki Sankai, a professor at Tsukuba University.[214] Fascinated with robots since he was in the third grade, Sankai had striven to make a robotic suit in order "to support humans." In 1989, after receiving his Ph.D. in robotics, he began the development of HAL. Sankai spent three years, from 1990 to 1993, mapping out the neurons that govern leg movement. It took him and his team an additional four years to make a prototype of the hardware.[215]
The compact disc was jointly developed by Philips (Joop Sinjou) and Sony (Toshitada Doi). Sony first publicly demonstrated an optical digital audio disc in September 1976. In September 1978, they demonstrated an optical digital audio disc with a 150 minute playing time, and with specifications of 44,056 Hz sampling rate, 16-bit linear resolution, cross-interleavederror correction code, that were similar to those of the Compact Disc they introduced in 1982.[219]
The DVD, first developed in 1995, resulted from a cooperation between three Japanese companies (Sony, Toshiba and Panasonic) and one Dutch company (Philips).
Norikazu Sawazaki invented a prototype helical scan video tape recorder in 1953.[224] In 1959, Toshiba released the first commercial helical scan video tape recorder.[225]
In 1926, Kenjiro Takayanagi invented the world's first all-electronic television, preceding Philo T. Farnsworth by several months.[226] By 1927, Takayanagi improved the resolution to 100 lines, which was not surpassed until 1931.[227] By 1928, he was the first to transmit human faces in halftones. His work had an influence on the later work of Vladimir K. Zworykin.[228]
In 1970, Panasonic released the first television that was small enough to fit in a large pocket, the Panasonic IC TV MODEL TR-001. It featured a 1.5-inch display, along with a 1.5-inch speaker.[231]
Sakichi Toyoda invented numerous weaving devices. His most famous invention was the automatic power loom in which he implemented the principle of Jidoka (autonomation or autonomous automation). It was the 1924 Toyoda Automatic Loom, Type G, a completely automatic high-speed loom featuring the ability to change shuttles without stopping and dozens of other innovations. At the time it was the world's most advanced loom, delivering a dramatic improvement in quality and a twenty-fold increase in productivity.This loom automatically stopped when it detected a problem such as thread breakage.[237]
The second man-made fiber to be invented, after nylon. It was first developed by Ichiro Sakurada, H. Kawakami, and Korean scientist Ri Sung-gi at the Takatsuki chemical research center in 1939 in Japan.[238][239]
The Myriad year clock (万年自鳴鐘 Mannen Jimeishou, lit. Ten-Thousand Year Self-ringing Bell), was a universal clock designed by the Japanese inventor Hisashige Tanaka in 1851. It belongs to the category of Japanese clocks called Wadokei.[241]
The world's first quartz wristwatch was revealed in 1967: the prototype of the Astron revealed by Seiko in Japan, where it was in development since 1958. It was eventually released to the public in 1969.[242]
A watch movement which was first conceived by Yoshikazu Akahane working for Seiko in 1977 and was patented in 1982. It features a true continuously sweeping second hand, rather than the traditional beats per time unit, as seen with traditional mechanical and most quartz watches.[243]
The world's first high volume capable (initially 12 car maximum) "high-speed train" was Japan's Tōkaidō Shinkansen, which officially opened in October 1964, with construction commencing in April 1959.[244] The 0 Series Shinkansen, built by Kawasaki Heavy Industries, achieved maximum passenger service speeds of 210 km/h (130 mph) on the Tokyo–Nagoya–Kyoto–Osaka route, with earlier test runs hitting top speeds in 1963 at 256 km/h.[244]
In early 1987, Subaru launched the Justy in Tokyo with an electronically-controlled continuously variable transmission (ECVT) developed by Fuji Heavy Industries, which owns Subaru.[245]
The first self-driving car that did not rely upon rails or wires under the road is designed by the Tsukuba Mechanical Engineering Laboratory in 1977. The car was equipped with two cameras that used analog computer technology for signal processing.[246][247]
In 2014, Toyota launched the first production hydrogen fuel cell vehicle, the Toyota Mirai.[249] The Mirai has a range of 312 miles (502 km) and takes about five minutes to refuel. The initial sale price was roughly 7 million yen ($69,000).
A two or three-wheeled passenger cart seating one or two people that serves as a mode of human-powered transport pulled by a runner draws a two-wheeled cart. The rickshaws was invented in Japan around 1869,[252][253] after the lifting of a ban on wheeled vehicles from the Tokugawa period (1603–1868),[254] and at the beginning of a rapid period of technical advancement across the Japanese archipelago.[253][255]
Mitsubishi Electric unveiled the world's first practical spiral escalator in 1985. Spiral escalators have the advantage of taking up less space than their conventional counterparts.[256]
The insulated gate bipolar transistors (IGBTs) realized increased switching frequency and reduced magnetic noise in the motor, which eliminated the need for a filter circuit and resulted in a more compact system. The IGBT also allowed the development of a small, highly integrated and highly sophisticated all-digital control device, consisting of the combination of a high-speed processor, specially customized gate arrays, and a circuit capable of controlling large currents of several kHz. Today, the inverter-controlled gearless drive system is applied in high-speed elevators worldwide.[257]
Kawasaki were the first to develop stand-up personall watercraft under their trademark Jet Ski. While experimentation with personal watercraft preceded this. The Jet Ski was the first commercially successful and practical PWC.[258]
The katana were traditional Japanese swords used by samurai warriors of ancient and feudal Japan. The swords originated in the Muromachi period (1392–1573) as a result of changing battle conditions requiring faster response times. The katana facilitated this by being worn with the blade facing up, which allowed the samurai to draw their blade and slash at their enemy in a single motion. Previously, the curved sword of the samurai was worn with the blade facing down. The ability to draw and cut in one motion also became increasingly useful in the daily life of the samurai.[260]
The Yagi-Uda antenna was invented in 1926 by Shintaro Uda of Tohoku Imperial University, Sendai, Japan, with the collaboration of Hidetsugu Yagi, also of Tohoku Imperial University. Yagi published the first English-language reference on the antenna in a 1928 survey article on short wave research in Japan and it came to be associated with his name. However, Yagi always acknowledged Uda's principal contribution to the design, and the proper name for the antenna is, as above, the Yagi-Uda antenna (or array).[263]
Simulated food was invented after Japan's surrender ending World War II in 1945. Westerners traveling to Japan had trouble reading Japanese menus and in response, Japanese artisans and candlemakers created wax food so foreigners could easily order something that looked appetizing.[270]
The Yoshizawa–Randlett system is a diagramming system used for origami models. It was first developed by Akira Yoshizawa in 1954. It was later improved upon by Samuel Randlett and Robert Harbin.[272]
^ abKern, Adam (2006). Manga from the Floating World: Comicbook Culture and the Kibyōshi of Edo Japan. Cambridge: Harvard University Press. pp. 139–144 (Fig. 3.3). ISBN978-0-674-02266-9.
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^Richard J. Hand (2004). "Proliferating Horrors: Survival Horror and the Resident Evil Franchise". In Steffen Hantke (ed.). Horror Film. Univ. Press of Mississippi. pp. 117–134.
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^Woodburne O. Levy; Kavita Kalidas (26 February 2010). Norman S. Miller (ed.). Principles of Addictions and the Law: Applications in Forensic, Mental Health, and Medical Practice. Academic Press. pp. 307–308. ISBN978-0-12-496736-6.
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^Moitra, Karobi. A Journey Through Genetics, Part I. Biota Publishing. p. 49.
^Okazaki R, Okazaki T, Sakabe K, Sugimoto K (June 1967). "Mechanism of DNA replication possible discontinuity of DNA chain growth". Japanese Journal of Medical Science & Biology. 20 (3): 255–60. PMID4861623.
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^Contemporary Keyboard, Volume 7, Issues 1–6, 1981: "The Roland TR-808 will undoubtedly become the standard for rhythm machines of the future because it does what no rhythm machine of the past has ever done. Not only does the TR-808 allow programming of individual rhythm patterns, it can also program the entire percussion track of a song from beginning to end, complete with breaks, rolls, literally anything you can think of."
^Aspray, William (1994-05-25). "Oral-History: Tadashi Sasaki". Interview #211 for the Center for the History of Electrical Engineering. The Institute of Electrical and Electronics Engineers, Inc. Retrieved 2013-01-02.
^Jane Marie Law, Puppets of Nostalgia – The Life, Death and Rebirth of the Japanese Awaji Ningyo Tradition, 1997, Princeton University Press, ISBN978-0-691-02894-1
^"Cyberdyne power suit". YouTube. 31 July 2009. Retrieved 26 August 2012.
^"HAL, a friend for people with disabilities". Nipponia. Web Japan. 15 September 2006. Retrieved 16 July 2013.
^James E. Hoare. Historical Dictionary of Democratic People's Republic of Korea. Scarecrow Press, 2012
^Patent no. 147,958, February 20, 1941, Ichiro Sakurada, Yi Sung-ki Lee. S. or Ri. Sung.Gi. and Hiroshi Kawakami, issued to Institute of Japan Chemical Fiber.
^Challenge of the Myriad Year Clock (万年時計の謎に挑む), TV program (in Japanese) broadcast on 23 April 2005, Japan Broadcasting Corp. Retrieved on 2009-02-05.
^Webber, Bert (1975). Retaliation: Japanese attacks and Allied Countermeasures on the Pacific Coast in World War II. Oregon State University. pp. 99–108. ISBN978-0-87071-076-6.
^Nagayama, Kokan (1997). The Connoisseur's Book of Japanese Swords. trans. Kenji Mishina. Tokyo, Japan: Kodansha International Ltd. p. 28. ISBN978-4-7700-2071-0.
mir-46/mir-47/mir-281 microRNA precursor familyPredicted secondary structure and sequence conservation of mir-46IdentifiersSymbolmir-46RfamRF00249miRBaseMI0000017 miRBase familyMIPF0000087Other dataRNA typeGene; miRNADomain(s)EukaryotaGOGO:0035195 GO:0035068SOSO:0001244PDB structuresPDBe In molecular biology, mir-46 (MI0000017) and mir-47 (MI0000018) are microRNA expressed in C. elegans from related hairpin precursor sequences.[1] The predicted hairpin precursor sequences for Drosophi...
Sandwich whose main ingredient is the cheese This article is about the food made with bread and cheese. For the My Little Pony, earth pony, see Cheese Sandwich (My Little Pony). Cheese sandwichGrated cheese in a bread rollMain ingredientsCheese, breadVariationsGrilled cheese, cheese dream, cheese toastie Media: Cheese sandwich A cheese sandwich is a sandwich made with cheese on bread. Typically semi-hard cheeses are used for the filling, such as Cheddar, Red Leicester, or Double Glo...
Teichfrosch Teichfrosch (Pelophylax „esculentus“) Systematik ohne Rang: Amphibien (Lissamphibia) Ordnung: Froschlurche (Anura) Unterordnung: Neobatrachia Familie: Echte Frösche (Ranidae) Gattung: Wasserfrösche (Pelophylax) Art: Teichfrosch Wissenschaftlicher Name Pelophylax „esculentus“ (Linnaeus, 1758) Der Teichfrosch (Pelophylax kl. esculentus, Pelophylax „esculentus“ oder Rana „esculenta“), ungenauer auch Wasserfrosch genannt, gehört innerhalb der Ordnung der Frosch...
For the Scottish town, see Ranfurly, Renfrewshire. Settlement in Otago, New ZealandRanfurlySettlementThe main street of RanfurlyCoordinates: 45°08′S 170°06′E / 45.133°S 170.100°E / -45.133; 170.100CountryNew ZealandRegionOtagoTerritorial authorityCentral Otago DistrictWardManiototo WardGovernment • Local authorityCentral Otago District Council • Regional councilOtago Regional CouncilArea[1] • Urban area3.86 km2 (...
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Blues standard written by Lowell Fulson Reconsider BabySingle by Lowell FulsonB-sideI Believe I'll Give It UpReleased1954 (1954)RecordedDallas, Texas, September 27, 1954GenreBluesLength3:08LabelChecker (no. 804)Songwriter(s)Lowell FulsonProducer(s)Leonard Chess, Phil ChessLowell Fulson singles chronology I'm a Night Owl (1951) Reconsider Baby (1954) Loving You (1955) Reconsider Baby is a blues song written and recorded by Lowell Fulson in 1954. Performed in the West Coast blues style, it...
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Marder I Marder I dipajang di Musée des Blindés di Saumur. Jenis Penghancur tank Negara asal Jerman Nazi Sejarah pemakaian Masa penggunaan 1942–1944 Digunakan oleh Jerman Nazi Pada perang Perang Dunia II Sejarah produksi Tahun 1942 Jumlah produksi 170 Spesifikasi Berat 8.200 kg (18,078 lb) Panjang 538 m (1.765 ft 1 in) Lebar 188 m (616 ft 10 in) Tinggi 2 m (6 ft 7 in) Awak 4 hingga 5 Perisai 5–12 mm Senjatautama 7.5 c...
Shane Williams Informação pessoal Nome completo Shane Mark Williams Data de nascimento 26 de fevereiro de 1977 (46 anos) Naturalidade Morriston, Reino Unido Carreira no Rugby Situação actual 2000-20112005, 2009 País de Gales British and Irish Lions 86 4 285 (10) Shane Mark Williams, MBE (Morriston, 26 de fevereiro de 1977) é um jogador de rugby galês. Rápido, enérgico e de difícil contenção, Williams foi até a Copa do Mundo de Rugby de 2011 o maior efetuador...
Irman Yasin LimpoPejabat Bupati Luwu TimurMasa jabatan30 Agustus 2015 – 17 Februari 2016PresidenJoko WidodoGubernurSyahrul Yasin LimpoPendahuluAndi Hatta MarakarmaPenggantiMuhammad Thoriq Husler Informasi pribadiLahir24 Agustus 1968 (umur 55)Makassar, Sulawesi Selatan, IndonesiaKebangsaanIndonesiaPartai politik GolkarSuami/istriHabsa Yanti PonuleleSunting kotak info • L • B H. Irman Yasin Limpo, S.H. (lahir 24 Agustus 1968) adalah birokrat berkebangsaa...
تقويم جمهورية الصين (بالصينية التقليدية: 民國紀元; بالصينية المبسطة: 民国纪元; بالبينيين: Mínguó Jìyuán; بالويد جيلز: Min2-kuo2 Chi4-yüan2) هي أسلوب ترقيمي للسنوات يستخدم حاليًا في تايوان والأراضي الأخرى المسيطر عليها من جمهورية الصين.[1] سابقًا كان يستخدم في بر الصين الرئي...
artikel ini tidak memiliki pranala ke artikel lain. Tidak ada alasan yang diberikan. Bantu kami untuk mengembangkannya dengan memberikan pranala ke artikel lain secukupnya. (Pelajari cara dan kapan saatnya untuk menghapus pesan templat ini) Artikel ini sebatang kara, artinya tidak ada artikel lain yang memiliki pranala balik ke halaman ini.Bantulah menambah pranala ke artikel ini dari artikel yang berhubungan atau coba peralatan pencari pranala.Tag ini diberikan pada Februari 2023. Sejarah Da...
Динамика численности населения Возрастно-половая пирамида населения Эсватини на 2020 год Содержание 1 Численность населения 1.1 Языки 1.2 Образование 1.3 Здравоохранение 1.4 Этнический состав населения 2 Примечания Численность населения По данным, предоставленным на июль 2...
هذه المقالة يتيمة إذ تصل إليها مقالات أخرى قليلة جدًا. فضلًا، ساعد بإضافة وصلة إليها في مقالات متعلقة بها. (أغسطس 2019) أمة العليم الأصبحي معلومات شخصية تاريخ الميلاد القرن 20 تاريخ الوفاة 25 ديسمبر 2016 الجنسية اليمن الديانة الإسلام الحياة العملية سنوات النشاط ناشطة اجتم�...
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Para otros usos de este término, véase Agalla (desambiguación). Agallas de Mikiola fagi (Diptera, Cecidomyidae) sobre hojas de haya. Las agallas, abogallas o cecidias son estructuras de tipo tumoral inducidas por insectos y otros artrópodos, nematodos, hongos, bacterias y virus.[1] Se trata de la respuesta del vegetal a la presencia del parásito con un crecimiento anómalo de tejido que intenta aislar el ataque o infección.[2] Este tejido de nueva formación adquiere forma...
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