Amidst financial hardship, the 3DO Company laid off a large portion of the staff of New World Computing on April 15, 2002.[5] While a smaller, core staff remained at New World Computing, the following year saw little improvement in parent 3DO's situation, and the company filed for Chapter 11 bankruptcy protection in May of that year.[6] Before dissolving later that year, 3DO sold the rights to the Might and Magic series to Ubisoft.[7] As an in-house development studio of the 3DO Company, New World Computing ceased to exist with the dissolution of its parent organization.
The Might and Magic III engine was reused for the next two installments of the series, Might and Magic IV: Clouds of Xeen and Might and Magic V: Darkside of Xeen, released in 1992 and 1993, respectively. When installed together, the two games became a single, omnibus-style title called World of Xeen.[12] In 1994, New World released an enhanced CD-ROM version of World of Xeen featuring Red Book CD audio and spoken dialog.[13] The Might and Magic III engine was used one final time for Swords of Xeen, a continuation of World of Xeen produced by Catware under permission from New World Computing. Although it was never released as a standalone title, Swords of Xeen was included in numerous Might and Magic series compilations released by New World Computing and, later, the 3DO Company.[14]
The next Might and Magic game was released in 2002 as Might and Magic IX for Windows. Abandoning the now-dated Might and Magic VI engine in favor of the LithTech engine (also used in Legends of Might and Magic), Might and Magic IX was the first game in the series to be rendered entirely in 3D.[18] Unfortunately, the release of the game was rushed, and the finished product was received poorly by critics, who noted the numerous software bugs remaining in the final release, most of which were not fully resolved by the sole patch released before New World Computing's dissolution.[19] The most current game, released by Ubisoft in 2014, is Might and Magic X.
Before its bankruptcy, the 3DO Company produced two further spin-offs of the Might and Magic series: Crusaders of Might and Magic and Warriors of Might and Magic. Neither of these games was developed by New World Computing, however.[citation needed] Similarly, a number of Might and Magic spin-off titles have been produced since the dissolution of New World Computing by Ubisoft and its associates. New World Computing was not involved in the production of any of these (including Dark Messiah of Might and Magic).[20]
In 1999, Heroes of Might and Magic III was released for Windows and the classic Mac OS. The Windows release was quickly followed by the Armageddon's Blade expansion pack later that year and The Shadow of Death expansion pack in early 2000. Neither of the two expansion packs were released separately for Mac OS, although an omnibus release, entitled Heroes of Might and Magic III Complete was released for both Windows and Mac OS shortly thereafter. Loki Software produced a Linux port of the original Heroes III in 2000, but neither of the two expansions were made available.
From 2000 to 2001, New World Computing used a limited version of the Heroes of Might and Magic IIIgame engine in a series of eight episodic titles released under the Heroes Chronicles umbrella. Two of these games (The World Tree and The Fiery Moon) were only available for online download to consumers who purchased other installments of the series.
Heroes of Might and Magic IV was released for Windows in 2002 alongside Might and Magic IX, and featured a major overhaul of the series' gameplay. Like the previous Heroes game, two expansion packs were released: The Gathering Storm in late 2002, and The Winds of War in 2003. The Winds of War was the last title to be developed by New World Computing prior to its dissolution following the bankruptcy of 3DO.
Throughout its existence, New World Computing focused primarily on the Might and Magic series and its various spin-offs. Early in its existence, however, the company was involved in the development of several unrelated video games, typically in the role-playing video game genre. The company also served as the publisher for a number of games, including Spaceward Ho!, developed by Delta Tao Software, and Empire Deluxe by Mark Baldwin and Bob Rakowsky. After being absorbed into the 3DO Company, New World Computing devoted its energies solely to game development, and worked exclusively on the Might and Magic franchise thereafter.
In 1989, New World Computing developed the satirical game Nuclear War, based on the Flying Buffalo card game of the same name. While this was not particularly successful from a financial perspective, it was notable as a departure from the company's traditional field of role-playing video games.