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Ns (simulator)

ns-3
Initial releaseJune 30, 2008; 16 years ago (2008-06-30)[1]
Stable release
3.41[2] Edit this on Wikidata / 9 February 2024; 9 months ago (9 February 2024)
Repository
Written inC++ (core), Python (bindings)
Operating systemLinux, FreeBSD, macOS, Windows
PlatformIA-32, x86-64
TypeNetwork simulator
LicenseGNU GPL
Websitewww.nsnam.org Edit this on Wikidata

ns (from network simulator) is a name for a series of discrete event network simulators, specifically ns-1, ns-2, and ns-3. All are discrete-event computer network simulators, primarily used in research[3] and teaching.

History

ns-1

The first version of ns, known as ns-1, was developed at Lawrence Berkeley National Laboratory (LBNL) in the 1995-97 timeframe by Steve McCanne, Sally Floyd, Kevin Fall, and other contributors. This was known as the LBNL Network Simulator, and derived in 1989 from an earlier simulator known as REAL by S. Keshav.

ns-2

Ns-2 began as a revision of ns-1. From 1997 to 2000, ns development was supported by DARPA through the VINT project at LBL, Xerox PARC, UC Berkeley, and USC/ISI. In 2000, ns-2 development was supported through DARPA with SAMAN and through NSF with CONSER, both at USC/ISI, in collaboration with other researchers including ACIRI.

Features of NS2

1. It is a discrete event simulator for networking research.

2. It provides substantial support to simulate bunch of protocols like TCP, FTP, UDP, https and DSR.

3. It simulates wired and wireless network.

4. It is primarily Unix based.

5. Uses TCL as its scripting languages.

6. Otcl: Object oriented support

7. Tclcl: C++ and otcl linkage

8. Discrete event scheduler

Ns-2 incorporates substantial contributions from third parties, including wireless code from the UCB Daedelus and CMU Monarch projects and Sun Microsystems.

ns-3

In 2005, a team led by Tom Henderson, George Riley, Sally Floyd, and Sumit Roy, applied for and received funding from the U.S. National Science Foundation (NSF) to build a replacement for ns-2, called ns-3. This team collaborated with the Planete project of INRIA at Sophia Antipolis, with Mathieu Lacage as the software lead, and formed a new open source project.

In the process of developing ns-3, it was decided to completely abandon backward-compatibility with ns-2. The new simulator would be written from scratch, using the C++ programming language. Development of ns-3 began in July 2006.

Current status of the three versions is:

  • ns-1 development stopped when ns-2 was founded. It is no longer developed nor maintained.
  • ns-2 development stopped around 2010. It is no longer developed nor maintained.
  • ns-3 is actively being developed and maintained.

Design of ns-3

ns-3 is a discrete-event network simulator, sometimes called a 'system simulator' in contrast to a 'link simulator' that models an individual communications link in more detail. ns-3 is written in C++ and compiled into a set of shared libraries that are linked by executable programs that describe the desired simulation topology and configuration. Python bindings are optionally provided using cppyy, allowing users to write simulation programs in Python. The ns-3 simulator features an integrated attribute-based system to manage default and per-instance values for simulation parameters.

Requirements for ns-3

To build ns-3, you need a computer with a C++ compiler, Python, and the CMake build system. Simple scenarios should run on typical home or office computers, but very large scenarios benefit from large amounts of memory and faster CPUs. The project provides an installation guide that details the requirements, and a tutorial on how to get started.

Simulation workflow

The general process of creating a simulation using either ns-2 or ns-3 can be divided into several steps:

  1. Topology definition: To ease the creation of basic facilities and define their interrelationships, ns-3 has a system of containers and helpers that facilitates this process.
  2. Model development: Models are added to simulation (for example, UDP, IPv4, point-to-point devices and links, applications); most of the time this is done using helpers.
  3. Node and link configuration: models set their default values (for example, the size of packets sent by an application or MTU of a point-to-point link); most of the time this is done using the attribute system.
  4. Execution: Simulation facilities generate events, data requested by the user is logged.
  5. Performance analysis: After the simulation is finished and data is available as a time-stamped event trace. This data can then be statistically analysed with tools like R to draw conclusions.
  6. Graphical Visualization: Raw or processed data collected in a simulation can be graphed using tools like Gnuplot, matplotlib or XGRAPH.

See also

References

  1. ^ Henderson, Tom (2012-06-09). "upcoming ns-3.1 release" (Mailing list). ns-3 GSoC 2015 students. Archived from the original on 2012-03-27. Retrieved 2013-05-31.
  2. ^ https://www.nsnam.org/releases/ns-3-41/. Retrieved 20 April 2024. {{cite web}}: Missing or empty |title= (help)
  3. ^ "Publications « ns-3". Archived from the original on 2013-02-22. Retrieved 2012-08-30.
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