It is a constraint-based parametric modeler with simple mechanical simulation capabilities. Version 2.1 and onward runs on Windows, Linux and macOS. The Linux version is shipped as a snap and native packages. It supports STEP and DFX for import and export. By default, SolveSpace utilizes its own CAD file format called .slvs for model storage. It is possible to export models as a whole or in part to various formats such as PDF, SVG, or Encapsulated PostScript (EPS).
It was initially created by Jonathan Westhues and as of 2022 is maintained by a community of volunteers.
According to an interview given in 2020 by a major maintainer SolveSpace aims to be backwards compatibile as much as possible. The codebase at the time was about 30,000 lines of code and it took Whitequark[clarification needed] almost 2 years to familiarize herself with it.[8][9] On September 22, 2020, Whitequark stepped down as a maintainer.[10]
Overview
SolveSpace is free and open source software distributed under the GPL-3.0-or-later license.[11]
Features
SolveSpace is shipped with the following basic features:[12][13]
SolveSpace supports parametric 2D drawing of lines, circles, arcs, Cubic bézier curves etc; datum points and lines are also supported for general, reference based modeling.[13]
Drawing, extrusion, rotation and revolution along a helix are supported in both modes. In 3D it is possible to use basic Boolean operations (union, difference, intersection), though as of version 3.0, SolveSpace had limitations on the order of application of these operations.[13]
By using the built-in constraint solver it is possible to visualize planar or spatial linkages with pin, ball, or slide joints, trace their movements, and export its data in CSV format.
Assembly
SolveSpace allows solids to be imported in a special mode that does not allow modeling. These imported solids can then be constrained to ensure that the designed model's dimensions meet necessary requirements.
Plane and solid geometry
Replace hand-solved trigonometry and spreadsheets with a live dimensioned drawing.
SolveSpace can open and import its own textual *.slvs file formats for both editing and assembly. The DXF/DWG file format AutoCAD (version 2007) is supported for opening and editing.[13]
Exporting
SolveSpace v3.0 is able to export 2D sketches and surfaces into DXF/DWG (AutoCAD version 2007), PDF, SVG, EPS, and HPGL file formats. Wireframes can be exported as DXF and STEP files. Polygon meshes can be exported as STL and Wavefront OBJ; NURBS as STEP. SolveSpace is able to export models in STEP, STL, and G-code for reuse in third-party CAM software.[13]
Linking
SolveSpace can link its own *.slvs, STL and IDF files as external parts into complex assembly.[14]
Workflow
SolveSpace workflow starts either with opening an existing file or creating a new one and usually involves sketching. The basic shapes of a new physical part is sketched out and constrained to specific dimensions and locations. When the model is complete, it is either exported to one of the supported CAD formats or into a document for further processing.[citation needed]
Sketching
Modeling in SolveSpace is done by way of sketching in a workplane.[15] A workplane is plane with an origin for the new sketch where the SolveSpace draws entities. Users can make it active and draw basic primitives such as lines, circles, arcs, dots, and other points of references on the workplane, and constrain them to specific dimensions and relations.[15]
SolveSpace can split intersecting entities via a separate tool. Users can snap points to a grid.[15] There are no software limitations for the number of workplanes user can create.[15]
Constraints
Constraints include dimension limitation, angle, paralleling with another line, tangency, point, symmetry and alignment of a line with origin axes (to make them "vertical" or "horizontal").[15] The radius of a circle, for instance, can be constrained to a specific value, or can be influenced by some other entity dimension.[citation needed]
3D modeling
When sketching is complete, a 3D part can be extruded into a volumetric model for further modeling. An extruded model creates a group along a specified normal. Every group in SolveSpace encapsulates an action applied to the specified sketch created for every 3D operation, such as an extrusion, rotation, or translation. Created 3D models can also be further constrained with the basic tools mentioned above or combined with another one by Boolean operations.[citation needed]
It is also possible to draw a workplane on a specific "surface" of another 3D model; the surface is usually indicated by two line segments joined by a point.[citation needed]
Assembly
In order to verify a newly modeled concept in SolveSpace, users can "link" all the components and constrain them at specific positions to check whether the virtual end-product meets the original concept's design and constraints.[15]
As of v2.1., SolveSpace reference lists a disclaimer on limited support for NURB-surface Boolean operations which may occasionally fail.[15]
As of v3.0 SolveSpace didn't provide functionality for chamfers/fillets on top of 3D solid body.[16][17] However there is a way to make it manually.[18][19] As for 2D sketch there is a way to create fillets as a tangent arc at corner point.[20]
SolveSpace may fit well for simpler CAM models, but not for sophisticated ones.[a]
A 2013 article and interview with the main developer published in Libre Graphics World has praised SolveSpace for its small executable file size, advanced constraints solver, and output formats.[23] However, it was also criticized for some drawbacks it had at the time, such as limited support for NURBS (i.e. Boolean operations) and a lack of native Linux support, the latter of which has since been rectified.[23] On the other hand NURBS operations are parallel, instead of single-threaded.[24]