Transylvania is a game on which the player takes on a quest involving rescuing Princess Sabrina and must travel the countryside where a werewolf, a vampire, a prankster goblin, a witch, and an alienspaceship roam. The game gives the player a time limit (the player receives a note early in the game which reads, "Sabrina dies at dawn"), and the Princess is held in a coffin located in the castle tower.
Reception
Gregg Williams reviewed the game for Computer Gaming World, and stated that "I refer to the Atari 520 ST version of Polarware's Transylvania. The story line is fine, but the game makes almost no use of the ST's extra colors, resolution, or speed."[1]
The first game in the Transylvania series was well received, appearing in the Billboard[2] and Softalk best-sellers charts and in The Wall Street Journal[3] in a list of best-selling software. The Mac version sold over 15,000 copies within two months of release in 1984, accounting for over a fifth of all Mac owners at the time.[4]
It received a Certificate of Merit in the category of "1984 Best Computer Game Audio-Visual Effects" at the 5th annual Arkie Awards.[5] It is considered one of the best examples of the adventure game genre.[6]ANALOG Computing disliked the Atari ST versions of the first and second games, stating that "There just wasn't much of a story line" and that the ideal player age was a young teenager, not an adult. Despite this, however, because of their low price and "excellent" production values, graphics, and parser, the magazine recommended the games for those seeking graphic adventures for the ST.[7]
^"Popular Computing". Popular Computing. Vol. 4, no. 1–4. McGraw-Hill. 1984. p. 29. I spoke to an exultant Mark Pelzarski, president of Penguin. "Transylvania on the Mac is now half our sales!" he said, citing over 15,000 copies sold in less then two months. Using Apple's then-current estimate of 70,000 Macs sold, that meant that over a fifth of all Macintosh owners had purchased the program.