Video games in Switzerland have been released since the 1980s. In 2016, there were between 100 and 120 game companies, mostly small, corresponding to about 500 employees and a turnover of about 50 millions Swiss francs (which corresponds more or less to the same amount in US dollars or Euro).[1]
The Swiss Game Award was created in 2013, with some of the winners being Feist (2016), Deru (2017) and FAR: Lone Sails (2019).
At 17, René Sommer created the earliest known electronic game in Switzerland, a variant of the Nim game.[2] Sommer would later work as an engineer at Logitech.
In 1979, when asked by a journalist about the motivation behind creating games in a university laboratory, he answered, "The goal is indeed to learn how to program. The games provide both motivation to create challenging programs and present a number of truly difficult problems to solve."[3]
On the Swiss computers Smaky, games like Bong, Ping, or Mur were released.[7] In 1988, Blupi [fr], the Smaky's mascot, appeared in a game for the first time, in Blupi at Home.
1990s
Many Swiss games were released during the 1990s. As micro-computers became affordable in Switzerland and programming had been taught for years in schools, more and more games were created. Some are still known today because of their open source licences, e.g. The Last Eichhof (1993) or GLTron (1999), the latter being still regularly updated. Games appeared in various regions of Switzerland. At EPFL and then on external servers, a group of students created and maintained a multi-user dungeon game situated in the Middle Earth, MUME [fr]. GATE, a game similar to The Legend of Zelda was released on Apple IIGS and Macintosh, in 1991. The same year, Supaplex, similar to Boulder Dash, was released for Amiga and DOS computers. Traps 'n' Treasures, a role-playing video game, was released in 1993 on Amiga.
Most of the games created by Daniel Roux for Epsitec, a Swiss company producing the Smaky computers, were released between 1988 and 2003. Eleven of them displayed the brand mascot, a yellow character named Blupi [fr]. Some of these games were educational (e.g. Blupi at Home, Fun with Blupi), others were real-time simulation games (e.g. Planet Blupi) or platform games (e.g. Speedy Eggbert). Games were created first for Smaky, but were later adapted for DOS and Windows, and sometimes translated (in English, Korean, Hebrew, etc.). More than 100.000 copies of the Windows version of Speedy Eggbert were distributed in North America.
In 1997, a Tennis game was played remotely between EPFL and UNIGE with virtual reality devices and movement recognition, using telecommunications.[8]
In 2008, the Swiss game company GIANTS Software released Farming Simulator. The original game would be followed by yearly by a series of sequels.
Between 2008 and 2009, Pro Helvetia, the Swiss national foundation aimed at subsiding culture, mapped the existing Swiss game industry and evaluated that there was a potential for development. They launched in 2010 a program called Game Culture in order to help the development of video games in Switzerland. The program lasted 3 years, with a budget of 1.5 million CHF.[9]
2010s
The number of Swiss games released in the 2010s increased significantly thanks to mobile platforms (iOS and Android), digital distribution service Steam for computers, and more accessible game engines available to create games. At the same time, state subventions kept growing. Many Swiss games are released every year.[10]
Video games are digital cultural objects, vectors of new forms of creativity and technological development. Their production represents a great potential, both for culture and for the economy and innovation sectors. In order to support the video game sector in all its dimensions, the Federal Council is proposing measures aimed at improving and sustaining the qualitative and quantitative development of the sector in Switzerland. In the future, it aims to strengthen the skills of creators and their integration into the industry, as well as to promote and publicise the specific features of cross-sectoral support.
In 2019, the Canton of Vaud launched funding to support game developers (50.000 CHF of financial help in total).[11] It was the first Swiss Canton to do so.
Yves Delessert and Joëlle Libois. «Same player shoots again; étude sur les salles de jeux à Genève». Institut d'études sociales – Annales du Centre De Recherche Sociale (20), 1 October 1985.[41]
Matthieu Pellet and David Javet. «Switzerland», in Mark J. P. Wolf (ed.), Video Games around the World, The MIT Press, 2015.
David Javet and Yannick Rochat. «Jeux vidéo suisses: état des lieux». Culture en jeu (54), April 2017.[42]
William Audureau. «La Suisse, pays des jeux vidéo déjantés, et plus si affinités». Le Monde, 19 August 2017.[43]
René Bauer and Beat Suter. «Nerds, Freaks und ihre Communities». Spiel-Kultur-Wissenschaft (research blog), 17 March 2021.[44]
External links
Swiss Games Garden, a database of video games developed in Switzerland or by Swiss citizens.