Hyrule
| Reino de Hyrule ハイラル | ||
|---|---|---|
| Reino Ficticio de The Legend of Zelda | ||
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| ||
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Mapa de Hyrule | ||
| Gentilicio | Hyliano/a | |
| Moneda | Rupia | |
| Princesa | Zelda | |
El reino de Hyrule (ハイラル Hairaru?, pronunciado así: /ˈhаɪ raːl/, «HIGH-ral») es el mundo ficticio de ambientación medieval en el que toma lugar la serie de videojuegos de Nintendo, The Legend of Zelda.[1] Ideado por Shigeru Miyamoto y habiendo sido destacado por su alto nivel de detalle,[2] Hyrule está ya construido en los primeros juegos de The Legend of Zelda como un mundo no-lineal y en gran medida interactivo.[3] Su historia abordada tanto como nación ficticia como mundo conceptual, está recogida en el libro The Legend of Zelda: Hyrule Historia.[4]
Véase también
Referencias
- ↑ Recher, 2016, p. 85.
- ↑ Wesley y Barczak, 2010, p. 17.
- ↑ Totten, 2014, p. 320.
- ↑ Bennett, 2013.
Bibliografía
- Bennett, J. Holder (2013). «Review of Legend of Zelda: Hyrule Historia». Eludamos. Journal for Computer Game Culture 7 (1): 131-133. Archivado desde el original el 19 de febrero de 2016.
- Recher, Kevin (2016). «Game Over... and then? The Representation of Death and the. Afterlife in Videogames». Disputatio philosophica 17 (1): 81-88. ISSN 1332-1056.
- Totten, Christopher W. (2014). An Architectural Approach to Level Design. CRC Press. ISBN 978-1-4665-8541-6.
- Wesley, David; Barczak, Gloria (2010). Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap. Gower Publishing. ISBN 978-0-566-09167-4.
- Hollingsworth, Douglas A. (2012). Establishing Hyrule: Analyzing the construction of the world and levels in Shigeru Miyamoto's Ocarina of Time (Tesis).
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